Well my workflow goes like this:
- receive script or synopsis for animation from writer.
- illustrate all of the important characters and the scenes they act in.
- receive audio like voice acting and sound effects from artist.
- Create animatic to help the writer and I figure out what works and what doesnt.
After this two things can happen...the one thing that has happened repeatedly is this though:
Writer hates his script and I am forced to toss my animatic and await the script once more. All the way back to step one.
The other thing that can happen is this:
- After review and modifications are made, animation begins.
- Key poses are laid out based on positions in finished animatic. (sometimes no changes are made at all, but in others the pose was incorrect or weak and needs to be changed)
- Keyframes are then laid out to define the action more (typically results in an animation of 4's)
- Breakdowns of the keyframes are made to help set the midpoint for easing.
- Finally inbetweens are added. Here I do straight-ahead animation and keep a keen eye on the easing to keep things smooth.
This is where my current project, the Bloodines animation was halted. About 3 full poses in (key pose, keyframes, breakdowns, and inbetweens added), the writer presented the animatic to his family, and none of them found it funny. So...he scrapped it and I had to toss all of my work, lol. Oh well.
Anyways after all of that is laid out, then I go back over all of the frames with clear, defined linework and finally add color and shading. It takes a while to animate this way, but you will never find more perfectly timed action than with this method, I say. Also Richard Williams, so eat it nay-sayers.