At 3/13/13 02:53 PM, LegolaSS wrote:
Here you go :) (please note this was done hastily)
OKAY! I did a lot of pondering over this. The way you color is gorgeous, and it's really hard to look past it to look for things to say. After breaking down your image though, it seems like all the issues lie in your construction. I'm not sure if you used a reference for this or not, but I get the impression that when you do your initial sketch, you draw completely from instinct and not from intellect.. if that makes sense. I can see through your step-by-step that you start really rough and then fix things as you go along, but if you start your initial sketch with a good foundation, you'll save yourself the trouble of having to rework things later.
So, hoping that I'm saying something useful and not a bunch of stuff you already know, this is gonna be a long one. Hopefully everything gets across okay because I'm not great at putting this stuff together.
1. The most noticeable thing from the get go is that her eyes aren't focusing on anything. They're looking off into different directions. It's a pretty easy fix once you recognize it. All it takes is remembering that eyes are made of spheres and then fixing them up accordingly.
2. Her facial features aren't in perspective. Just like anything else, the guidelines on the face should converge into the same vanishing point. Right now, her features are sort of put there unplanned. Actually... the eyes and the mouth appear pretty okay. It's mostly the nose that's doing some crazy stuff.
3. The features on her face have no dimension. I plotted points in the center of her head, her brow, the tip of her nose, where her nose meets her face, both lips, the dip before her chin, her chin, and then the bottom of her head. I traced a line through all of them, and it pretty much makes a straight line... it's curved but it's straight. The line on the face should have ridges in it that help identify it's contour.
4. Her face isn't symmetrical. The left side of her jaw is just totally missing. When constructing a face and putting it in perspective, it helps to think of it as a box. You can break it down to more complex polygonal planes from there, but the idea remains the same. Unless the angle of perspective is very sharp, the entire face plane, the front of the box, is seen.
5. And lastly, kind of going along with the whole box thing, the plane break in her face hasn't been acknowledged. Where the front of her face meets the side of her face, there should be a core shadow there. Looking at it again, I can see it very softly on yours, but it's not really in perspective/aligned symmetrically with her face.
Sooo yeah. I hope those were tips that you could use. It helps when constructing from the imagination as well as checking yourself when drawing from reference. A lot of the errors you would've probably caught as you went further into cleanup, but again, maybe having a more refined and well executed sketch in the beginning would help you avoid going over things later on.