I'm a small-business owner who's been working on a tile-based, turn-based strategy game for going on 7 years now, and am finally ready to start the development process. My team and I are currently looking for additional artists to assist with promo artwork, sprites, concept art, level designs, character designs, and 2d and 3d animation. We are also looking for additional programmers and anyone familiar with A.I. algorithms and level design (from a technical perspective). No previous professional experience is required to be considered for a team position, though any examples of your work would be appreciated. We are funding the project through Kickstarter.com, so compensation is a possibility, but not a guarantee. We are really looking for team members, rather than employees or contractors. If this sounds like something you might be interested in, please don't hesitate to contact me. You can reach me at firstname.lastname@example.org.
Meet the team:
Lead Designer: That's me. I've designed this game from the ground up over the past 7 years, and am overseeing all of the non-technical aspects of its production, including marketing and PR. I make a good living as the owner of a pub trivia business that only keeps me busy around 3 hours a night, allowing me to devote around 8-12 hours a day to developing the project. My job has also given me plenty of experience managing people and budgeting expenses.
Assistant Designer: Our assistant designer makes his living as a professional videogame journalist, meaning he has tons of experience analyzing games of all different genres. He's currently assisting with base mechanics design, level design, and sound composition.
Lead Programmer: Our lead programmer has over 8 years of commercial programming experience, and is well-versed in the C# programming language.
Lead Composer: Our lead composer has over 12 years of experience designing music for various videogame genres.
Our game is a tile-based strategy game with similarities to games like Final Fantasy Tactics and Heroclix, only hex-based rather than square tiles, and with an emphasis on online multiplayer. We also place a heavy emphasis on unit customization, both visually and ability-wise. Our primary goal is to develop the game for the Xbox Live Arcade utilizing their XNA framework, though if our budget allows, we will look into developing the game for as many systems as possible.
Please don't hesitate to contact me if you have any questions. Thanks for reading, and I look forward to hearing from you!