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Artist seeking programmer

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milksncookie1
milksncookie1
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Artist seeking programmer 2012-02-15 13:04:06 Reply

Hello everyone, it doesn't seem like posting on the collaboration forum gets much results so I'm going to try appealing directly on the programmers forum. I'm working on a 2D sidescroller beat em up. I was previously collaborating with a programmer, but he got sidetracked so I had to cut ties and start looking for someone new. I have a lot of work already done over 50 sprites drawn and animated along with 2 backgrounds for level 1 and 2. The game will feature a pretty in depth combo system and some fairly intelligent AI so I can't promise it will be easy for anyone who wants to take on the challenge. Most importantly though I'm looking for someone who has the time and won't drag their feet through the project. I also want everyone to know you will be treated like a 50% partner and have the same level of input as me. I want to avoid posting too much on the forums but I will leave a sample for you to view of one of my favorite sprites. PM me if you're interested.

Sample

(Top to Bottom)
Jump
Death
Walk
Explode

milksncookie1
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Response to Artist seeking programmer 2012-02-16 21:55:22 Reply

I'm confident this can be a great game and this could be a good opportunity for anyone who wants to join me. I'm really eager to complete this game and get somebody on board. So if you need to see more from me let me know, I have a lot of work to show.

ronk
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Response to Artist seeking programmer 2012-02-16 21:57:13 Reply

what sort of intelligent AI do you mean?

milksncookie1
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Response to Artist seeking programmer 2012-02-16 22:07:12 Reply

Not overly intelligent but you know beat em ups are kind of like a variation of fighting games so the enemies have a couple different moves in their arrays like one of the enemies has a regular attack and the ability to block, and another has the ability to grab you and also the ability to perform a regular attack. So their is a certain level of decision making on the part of the enemies between using their moves. There are 5 different enemies I've created and I'll have a boss which I haven't gotten into yet. I basically set up the enemies as having one offensive enemy, one defensive enemy, one ambush type, one big strong enemy, and a small harassment enemy (the sample above).

ronk
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Response to Artist seeking programmer 2012-02-16 22:09:35 Reply

and do you want it to be like this without guns?

milksncookie1
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Response to Artist seeking programmer 2012-02-16 22:12:48 Reply

Very similar yes...it's a similar concept. This is even more similar.

ronk
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Response to Artist seeking programmer 2012-02-16 22:18:08 Reply

check yo inbox

Gimmick
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Response to Artist seeking programmer 2012-02-17 07:45:49 Reply

Question: What's the difference between the death and the explode animation, if you can use either?


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milksncookie1
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Response to Artist seeking programmer 2012-02-17 10:24:51 Reply

He self destructs so the explosion is supposed to actually hurts you, the death pushes him back and he harmlessly pops.

SwedishSausage
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Response to Artist seeking programmer 2012-02-21 06:47:40 Reply

I sent you a PM, let me know if you are interested or not.