Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
4.23 / 5.00 3,881 ViewsBuild and Base
Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 ViewsAt 6 hours ago, Magical-Arts wrote: -Reel>Personality>work experiance- A degree is never even in the equation
That's pretty cool, but as you said a college may speed up your progress.
I'd nearly say the best part of college is probably the connections you build up, so when you go to apply for a job, you might now someone who works in the studio, that can put in a good word.
At 8 hours ago, Sacros wrote: i mean, the more underpayed hands they have for inbetweening the better, right? always thought animation was planned by a good animator and then passed to an emploee den formed of the most ammount of people posible and they did the 80% of the remaining animation
but really, dillon, you in a studio? pro, is it too much work?
I always thought the small studios sent there keyframes off to some other place to their inbetweens, is that correct?
Also sacros I don't know how you made the conclusion that I was in a studio from the question I asked, but I'm not.
At 1 hour ago, DillonBrannick wrote:but really, dillon, you in a studio? pro, is it too much work?I always thought the small studios sent there keyframes off to some other place to their inbetweens, is that correct?
Also sacros I don't know how you made the conclusion that I was in a studio from the question I asked, but I'm not.
lol sorry dillon, the ones in a studio are magical-arts and nathaniel
so how is the studio life? is it too much work? is it true you have like, key animators and inbeetweeners?
ama gon chill
i suppose now that i think about it that it is an adavantage to be self taught, but i still think its best just to get a qaulification and build up a portfolio of work just incase if approaching companies that work for the web, tv etc
At 1 day ago, Sacros wrote: lol sorry dillon, the ones in a studio are magical-arts and nathaniel
so how is the studio life? is it too much work? is it true you have like, key animators and inbeetweeners?
All depends on the studio and the project. Places like Disney or Pixar might have a key animator and then inbetweeners, but the studios I've worked at just break it up into scenes and you animate all of it. Then someone else might do revisions.
Studio life isn't that rough. I'm a compositor so I have a lot of down time compared to animators. It starts off slow and then gets busy as the deadlines get closer. We may have nothing for a week and then be swamped the next, but overall it's pretty laid back, people try to act tough but it's fun to watch. People overwork themselves a lot in this industry, they tend to not separate work life and personal life.
I think that it all ultimately depends on how hard your willing to work to learn the program. If you work hard enough it's possible to teach your self any program (including flash). I think learning your by yourself encourages more creativity in your work. However being tough though a course you would learn all of the basics and the correct/more professional way to do things.
At 5 hours ago, nathanielmilburn wrote:
All depends on the studio and the project. Places like Disney or Pixar might have a key animator and then inbetweeners, but the studios I've worked at just break it up into scenes and you animate all of it. Then someone else might do revisions.
Studio life isn't that rough. I'm a compositor so I have a lot of down time compared to animators. It starts off slow and then gets busy as the deadlines get closer.
so you DO work with 2D animators! say it stright, do they ever sleep? are their cognitive systems permanently damaged due to work slavery?
i picture skinny pale dudes with glasses and red eyes who would mumble nonsense in when interacting, possibly fainting every now and then, eyesight ruined forever, taking madication while their lives fall apart, powerless, mere zombie slaves
ama gon chill
At 13 hours ago, Sacros wrote: so you DO work with 2D animators! say it stright, do they ever sleep? are their cognitive systems permanently damaged due to work slavery?
I guess they do, I don't really hang out with anyone from work outside of work. From what I can tell a lot of them work a shit ton, so if I had to guess, I'd say half of them probably do nothing but work and sleep. I know someone told me that's all they did. It can be tough working on personal projects while still doing a 40-50 hour work week.
At 13 hours ago, Sacros wrote: i picture skinny pale dudes with glasses and red eyes who would mumble nonsense in when interacting, possibly fainting every now and then, eyesight ruined forever, taking madication while their lives fall apart, powerless, mere zombie slaves
lol they have those type of people at every job you come across. Animators or artists tend to be a bit unhealthier since it involves a lot of sitting and take out. You have to consciously try and eat healthier or you can fall into a rut. A lot of people tend to be a bit overweight. I see a lot of energy drinks too and we go through coffee like it's water.
I was just sitting at work and overheard the boss looking at resumes say "throw all resumes away if they have a picture of the artist on it".
So quick tip, don't put a photo of yourself on your resume/portfolio. Unless you're an actor or something.
At 2 days ago, nathanielmilburn wrote: Studios tend to not give two shits about a college degree now a days. My last job didn't even have an interview. You could just stick you went to a college on a resume and I highly doubt anyone would ever find out you made it up (as long as you put a real college on it).
I have a friend that does this and she gets really good jobs (non-animation wise) however it's a felony apparently so....
I'm sorry, how did he animate before he got those jobs? He must of been pretty good before, otherwise he wouldn't have gotten the chance.
He pretty adapt at drawing before hand, and Disney picked him up. I remember reading it on his site somewhere.
Anyway, college will help a lot. Theres a lot of advice and perspectives you'll have a hard time getting outside of school. At the same time, I feel I learned more from books and studying others work than I did at school. I'd say I learned more about acting and storytelling at school, which is (in my opinion) more important than technical skill. Not saying technical skill isn't important, but understanding animation is harder to learn than technical skill (such as learning the programs). I'd say my first 2 years of animation college were a complete waste, but these last two are worth it. But you should totally buy books on the subject for your teaching yourself too.
At 2 hours ago, Croire wrote:At 2 days ago, nathanielmilburn wrote: Studios tend to not give two shits about a college degree now a days. My last job didn't even have an interview. You could just stick you went to a college on a resume and I highly doubt anyone would ever find out you made it up (as long as you put a real college on it).I have a friend that does this and she gets really good jobs (non-animation wise) however it's a felony apparently so....
Yeah I'm sure it's not a smart move, cause if you get caught, word can travel fast. This industry may seem big but everyone tends to know everyone. You're next employer may find out from previous employers.
At 4 hours ago, nathanielmilburn wrote: I was just sitting at work and overheard the boss looking at resumes say "throw all resumes away if they have a picture of the artist on it".
So quick tip, don't put a photo of yourself on your resume/portfolio. Unless you're an actor or something.
wait, what? why? is he allergic to photografic paper?
ama gon chill
At 6 minutes ago, Sacros wrote:At 4 hours ago, nathanielmilburn wrote: I was just sitting at work and overheard the boss looking at resumes say "throw all resumes away if they have a picture of the artist on it".wait, what? why? is he allergic to photografic paper?
So quick tip, don't put a photo of yourself on your resume/portfolio. Unless you're an actor or something.
No it just may come off looking like an amateur. I don't know why so I can't tell you. I mean it's kind of weird to have a photo anyways on a resume or portfolio (meaning printed pdf or book you hand in).
Mine had a drawn self-portrait which makes more sense since I'm at artist. So who knows.
You might say your portfolio = your degree.
No doubt a college degree in animation is helpful, but it's not necessary because the industry is only interested in your skills shown through your work.
Self taught animators can easily buy the same book that college would supply you to learn how to animate. Apparently, college just prepares you for the professional world, but at the same time, a self taught animator can find out what you learned in college by simply asking questions... or from experience (trial and error).
So in the end, it really all just depends on what's inside your portfolio. If they like what they see in your portfolio, they'll call you in for an interview to make sure you're not a freak or douche bag or troll or forever alone guy (that is unless you put your picture in your portfolio, rofl).