The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.38 / 5.00 36,385 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.07 / 5.00 13,902 ViewsHey Ng,
Just finished 3 new test animations to see how stuff would work or look for my
upcoming series "MR.MUNN"
hope you like it! :D
any feedback or advise would be great
test # 1
http://www.newgrounds.com/dump/item/958c 24a9f877e7cc42cd82c8cee41410
........................................
..............................
test # 2
http://www.newgrounds.com/dump/item/1b38 3fb9cbe9f0e5dafb086eb9c3fa9e
........................................
...............................
test # 3
http://www.newgrounds.com/dump/item/7504 03490056a9f8cb65a1a0d68673bb
^(also test # 3 just wait 6 seconds, the first part is just him standing and blinking, but theres a twist)^
"So we beat on, boats against the current, borne back ceaselessly into the past."
-F. Scott Fitzgerald
Looks great. Somehow remembers me of Mr Bean. ;) Good Luck with it!
At 1/30/12 11:47 AM, ArthurGhostly wrote: You've got the animation down, there's timing and anticipation and what not. There's not really much to critique right now because they're each only about 5 seconds long - but you seem to know what you're doing technically.
The major gripe is purely opinion so you can ignore it if you want and I don't really know how to word it. The character doesn't seem real. As in, his body moves as a solid object. He's clearly just a stock image that you've stretched and skewed.
You hit the nail on the head exactly. The movement is too stiff. I would argue that he's actually got the designs down quite nice, and the animation is what needs work. With tweened animation, from seeing the real deal made on a show, i can tell you that you basically need more drawings. Even tweened animation has a lot of drawings accompanying it to smooth out movements that don't exactly tween together too well. Any time the animation looks weird or stiff, try adding another drawing in the transition phase between pose 1 and pose 2, like say for an arm swinging around there should be three drawings minimum for it to look good.
Sig made by me
Once again i'm falling down a mountain like a metaphor
Here ends another post by the grand master of all things: fluffkomix
i like it
i agree with the above, the animation in test 1 looks awkward in the swing back, stretching wont do in that case, youll have to FbF, but then again, it works as is, why wasting time improving something that works?
by all mean finish it, are you going to voice him? this is my animation gut foresense kicking but something tells me you need to pick munn“s voice very careful
ama gon chill