Resident Evil 6

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explodingbunnies
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Response to Resident Evil 6 Jul. 5th, 2012 @ 05:14 PM Reply

At 7/5/12 03:20 AM, FallenMartyr wrote: RE6 is more or less a further elaboration of RE5. An action game, devoid of any horror whatsoever, with over the top moves such as sliding on your knees and other drama bullshit, deviating further and further away from what I loved about the earlier games.

Needless to say I shall be skipping this as well.

In short :
Chris' campaign seems to be devoid of any horror at all, and strides to be an action game.
Leon and Jake's campaigns push horror through different ways, not just being an action game.

In long :
I haven't seen much of all of the campaigns, but from what Capcom's been saying, and from videos of the demo, Chris' campaign appears to be the continuation of RE5, which is essentially the Michael Bay of the campaigns. Loud, stupid, and filled with action and explosions all over.

Leon's campaign seems to be going back to the roots, as a slow paced, mood driven zombie apocalypse, where the scares are atmospheric, where you're as afraid of your ammo count as you are afraid of what will be around the corner before you turn. There's zombies that are similar to the T/G-Virus zombies, not Las Plagas as seen in Chris' campaign.

Jake's campaign seems to be the middle ground. It has scares driven by anxieties in the same way Resident Evil 3 (and the Mr.X portions of RE2) had it. There's a giant nearly indestructible monster that seems like the devil incarnate. This monster wants your head, and is constantly showing up at the most inconvenient of times for the player to wreak havoc.

Here's to hoping Leon and Jake's campaigns will actually be able to put the player on edge.

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Response to Resident Evil 6 Jul. 6th, 2012 @ 06:45 AM Reply

Oh yeah, I never came back here and said what I thought of the demo.

It's shit.


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Response to Resident Evil 6 Jul. 6th, 2012 @ 08:22 AM Reply

At 7/5/12 05:14 PM, explodingbunnies wrote:
At 7/5/12 03:20 AM, FallenMartyr wrote: stuff I read but I'm not quoting because it's too long.

So it seems Capcom is trying to appease both audiences with different campaigns striving for different experiences.

*Shrug* I may enjoy Leon's campaign afterall, who knows.


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Response to Resident Evil 6 Jul. 6th, 2012 @ 11:58 PM Reply

So it looks like the soldier guys are infected with the G-Virus with how their mutated arms look.

How much can they fuck with the franchise exactly? The G-Virus is uncontrollable and chaotic, they make a point to say that often in RE2 and Degeneration with how the G-Virus CANNOT BE CONTROLLED and WILL destroy the host's mind and cause them to become an effectively invincible malformation (except for when blown up in a huge explosion) Yet from what it looks like suddenly apparently the G-Virus can not only be controlled but also keeps the hosts mind intact, allowing them to shoot weapons and act like normal humans. I really REALLY hope I am missing something here and they just look similar to the G-Virus mutations as otherwise any hope Capcom has of keeping their franchise intact has been utterly fucked. You don't fuck with the best part of Resident Evil.

At least Leon's scenario looks ok...


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Response to Resident Evil 6 Jul. 7th, 2012 @ 04:31 AM Reply

At 7/6/12 11:58 PM, Ragnarokia wrote: So it looks like the soldier guys are infected with the G-Virus with how their mutated arms look.
Stuff about Capcom breaking their own lore that they established

Are you sure they specifically said it was the G-Virus? It could be the T-Virus, or some sort of modified strand of those viruses. Also, there's two major viruses, Las Plagas from RE4-RE5 is returning, which is why some people can use guns and do more human tasks.


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Response to Resident Evil 6 Jul. 7th, 2012 @ 08:11 AM Reply

At 7/7/12 04:31 AM, explodingbunnies wrote:
At 7/6/12 11:58 PM, Ragnarokia wrote: So it looks like the soldier guys are infected with the G-Virus with how their mutated arms look.
Stuff about Capcom breaking their own lore that they established
Are you sure they specifically said it was the G-Virus? It could be the T-Virus, or some sort of modified strand of those viruses. Also, there's two major viruses, Las Plagas from RE4-RE5 is returning, which is why some people can use guns and do more human tasks.

I am hoping it isn't the G-Virus, but looking at the enemies the mutations look like G-Virus mutations. They have a specific style to them compared to the other viruses.


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Response to Resident Evil 6 Aug. 27th, 2012 @ 12:07 PM Reply

I think a demo comes out september 4th


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Response to Resident Evil 6 Sep. 19th, 2012 @ 01:38 AM Reply

At 8/27/12 12:07 PM, kazumazkan wrote: I think a demo comes out september 4th

Well just played the demo my opinion in love it leons was superb with the zomhies made it feel classic
Chris was more action and but still love it

Jakes a mix of action and horror love it didnt play it throught it yetnbut ill finish it tommorow


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Response to Resident Evil 6 Sep. 19th, 2012 @ 02:29 AM Reply

I have played the demo as well. I am loving this game so far. Item management and the camera were a bit difficult to manage at first, but not entirely shitty. Everything else feels like a major improvement since RE5. Honestly, I am liking Chris's campaign the most so far. Hate on me if you wish, but I like how action-oriented it can be. That's not to say I don't enjoy Jake's or Leon's demo, because I do. I just seem to enjoy playing as Chris and Piers more.

I wonder if Chris will punch anymore boulders...

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Response to Resident Evil 6 Sep. 19th, 2012 @ 03:05 PM Reply

I played the demo, didn't like it. i'll tell you why.

Chris's campaign good, we'll leave that in the air for now.

Leon's campaign: Suppose to be slower paced, more horror based. Felt like Chris' campaign

Jakes campaign: The zinger is there is a big invincible monster chasing you it's big, it's threatening, its scary, it nemesis. Felt like Chris' campaign.

Now, my biggest pet peeve is how the game handles co-op. In RE4 you had to protect sherry, you saw her health bar, had to keep an eye on her etc. RE5 PERFECTED this, your A.I. when your teammate was hit you knew it, you felt the impact even if you were not there. You knew if your teammate was in critical condition, and when your teammate was in trouble they were in TROUBLE and you rushed to their aid, you WANTED to help them, you HAD to help them as they yelled for help you couldn't help but rush to their aid.

You felt the impact of the blow, when they got hit in a critical state you saw what they saw, you heard the impact, and all they could do was yell for help. It was intense, you felt it, you just did.

RE6, who gives a fuck, invincible A.I. im fucking serious invincible A.I. partners. They get downed, but do you care? Do they call for help? Do you feel the need to save them? No. They fall down, get back up. Nothing more. You can't see their health, you just don't care. Who would? Why would you?

I absolutely HATE how RE6 wants you to work with teammates you don't care about. This alone was my biggest pet peeve and ruins everything about the game. And on top of that all the empty promises mentioned above destroys my perception even more. Also no pause button.

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Response to Resident Evil 6 Sep. 19th, 2012 @ 03:38 PM Reply

At 9/19/12 03:05 PM, sweet21 wrote: Now, my biggest pet peeve is how the game handles co-op. In RE4 you had to protect sherry, you saw her health bar, had to keep an eye on her etc. RE5 PERFECTED this, your A.I. when your teammate was hit you knew it, you felt the impact even if you were not there.

Somebody never played RE5. Or 4 considering they wasnt a single person in the game named sherry :P


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Response to Resident Evil 6 Sep. 19th, 2012 @ 03:52 PM Reply

At 9/19/12 03:38 PM, Kman wrote:
At 9/19/12 03:05 PM, sweet21 wrote: Now, my biggest pet peeve is how the game handles co-op. In RE4 you had to protect sherry, you saw her health bar, had to keep an eye on her etc. RE5 PERFECTED this, your A.I. when your teammate was hit you knew it, you felt the impact even if you were not there.
Somebody never played RE5. Or 4 considering they wasnt a single person in the game named sherry :P

I played both, im talking about in RE4, the presidents daughter, the one you have to protect, wasn't her name Sherry? *google* Oh....Ashley. At least I got the "-Ey" sound right.

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Response to Resident Evil 6 Sep. 19th, 2012 @ 03:55 PM Reply

At 9/19/12 03:38 PM, Kman wrote:
At 9/19/12 03:05 PM, sweet21 wrote: Now, my biggest pet peeve is how the game handles co-op. In RE4 you had to protect sherry, you saw her health bar, had to keep an eye on her etc. RE5 PERFECTED this, your A.I. when your teammate was hit you knew it, you felt the impact even if you were not there.
Somebody never played RE5. Or 4 considering they wasnt a single person in the game named sherry :P

Your ai companion sucked in re 5. Sheva kept using up all of my healing items, used her pistol instead of the assault rifle (and ammo) that I gave her, kept dying, and other minor annoyances.

And it was Ashley, not Sherry. At least with Ashley you can tell her to go hide. There was only 1 part where things got hard and that was 3-1 (giant water room in castle).


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Response to Resident Evil 6 Sep. 25th, 2012 @ 01:57 PM Reply

Does anyone else think they'll make a "Super Ultimate Gold Arcade Edition" after it comes out? I put $25 on the Anthology, I don't want the game to be re-released with every piece of DLC in the future. I know other games have done that, like Uncharted, Borderlands and the Batman Arkham series (with their game of the year releases), but for some reason it bugs me more when Capcom does it. They haven't done it with Asura's Wrath for some reason, or Operation Racoon City (the game isn't all that bad to me honestly, it could've just been way more levels on-disc).

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Response to Resident Evil 6 Sep. 25th, 2012 @ 02:37 PM Reply

At 9/25/12 01:57 PM, The-Psycho-Ragdoller wrote:

Considering that RE 5 has a special/Gold edition, I wouldn't be surprised if they do the same for 6. I do wonder though about what kind of DLC (if any) do they have planned for 6?

Also, I'm sure most of you have played the demo by now. How many have played through Chris's campaign? Did anyone else laugh out loud when it took them five minutes to plant explosives under a train car, only to send it into the air for 4 seconds while the entire team slid under before getting crushed? Because I seriously want to see someone on here do a parody of that scene.
Think of it: Chris gets fed up with waiting for the rookie to plant the explosives, and in all of his muscley awesomeness, walks over, lifts up the train car without breaking a sweat, and casually tosses it aside for his team to move through, squishing a few bad guys as well. When the rookie echoes his earlier line of "Is he always this awesome?" Chris replies through sheer rage "Bitch, I'm Chris Redfield. I eat boulders for breakfast!" and sends him flying away with a haymaker.
More of a tribute to his strength than a parody, I suppose. Still, I wanna see that happen.


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Response to Resident Evil 6 Sep. 26th, 2012 @ 09:23 AM Reply

At 1/19/12 11:37 PM, II2none wrote: No more shitty item stock system
no more shitty item stock system

For the love GOD Don't pull a RE5 and make a SHITTY ITEM STOCK SYSTEM. And your AI partner better act like it has some damn sense as well. I would het to sell back an RE game that has my favorite protagonist since RE 4.

( I said since RE 4 cause thats when I got into resident evil once they revised their backward ass controls and made it a MUCH BETTER third person shooter that won't bore me within the first hour of gameplay.

I tried the demo, the only thing i have to mention about the AI partner is that it's greatly improved! Instant reaction if a zombie gots you.

The item/weapon system isn't so greatly improved, yet that you have to combine the herbs first and then put them in a tic tac box or something, and it only heals 1 hp bar.

The story with Leon is just standard Resident Evil, slow walking zombies etc etc.
But when you turn to the other stories, the zombies can suddenly shoot with pistols, assault rifles, rpg's.... personally i think of those story modes a cheap Left 4 Dead rip-off

But hey, why listen to me, Try the demo and compare this review with your own thoughts ;)


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Response to Resident Evil 6 Sep. 26th, 2012 @ 04:31 PM Reply

At 9/26/12 09:23 AM, ZeroWinger wrote: The story with Leon is just standard Resident Evil, slow walking zombies etc etc.
But when you turn to the other stories, the zombies can suddenly shoot with pistols, assault rifles, rpg's.... personally i think of those story modes a cheap Left 4 Dead rip-off

I must know: how exactly does Chris's and Jake's demo feel like a Left 4 Dead ripoff, of all things? I hear nothing but Call of Duty ripoff or Gears of War ripoff (because of a warzone and cover system, right?) especially in Chris's case, but... Left 4 Dead?
Because last time I checked, the infected in L4D didn't use guns. If anything, I think RE5 started the whole "infected/zombies using guns" thing.

Unless you count playing as a zombie in say TimeSplitters and using a gun yourself, which I don't

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Response to Resident Evil 6 Sep. 30th, 2012 @ 12:43 PM Reply

Just played the demo, my opinions

1) gameplay all around was very clunky. Cover system was terribly implemented and Chris' campaign felt extremely dull and dry. Honestly, it seems like a clunkier version of Gears of War with more lambents than anything.

2) Melee system was poorly implemented as well. The melee system worked fine in RE4 due to it's somewhat slow pace, but now it's just odd and gives little to no reason to melee your opponents.

3)Camera is 50 level levels of ass. You could tell how bad the camera was in Leon's part with the locked door and zombies coming from football field scene.

4) Did I mention the cover system? It's awful.

Here's to hoping that these are just first impressions and that the game itself will give you more direction on how to do things, stabilize camera,etc.


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Response to Resident Evil 6 Sep. 30th, 2012 @ 01:05 PM Reply

I tried to cancel my pred order but they wouldn't let me.

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Response to Resident Evil 6 Sep. 30th, 2012 @ 02:24 PM Reply

I liked the demo.

Resident Evil 6


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Response to Resident Evil 6 Oct. 1st, 2012 @ 07:43 AM Reply

Hey, you all want survival horror? I'd recommend trying the indie market. It just seems like they know how to get horror games more correct than triple-A developers can, for obvious reasons. I think Capcom needs to give Resident Evil to an indie developer, because since they have less to work with, they'll have more time to get the franchise back to what it used to be to appeal to old and new fans. Why not have the classic Resident Evil style without all the explosions and drama bullcrap?

Personally, I would take the atmosphere of the first game, give it a fully-rendered environment and a free camera like in Silent Hill, therefore letting players see their whole environment and can change their direction easier if they must. Also, is it just me, or does survival horror become scarier in first person?


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Response to Resident Evil 6 Oct. 1st, 2012 @ 07:48 AM Reply

Personally, I would take the atmosphere of the first game, give it a fully-rendered environment and a free camera like in Silent Hill, therefore letting players see their whole environment and can change their direction easier if they must. Also, is it just me, or does survival horror become scarier in first person?

try the first F.E.A.R


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Response to Resident Evil 6 Oct. 1st, 2012 @ 12:23 PM Reply

I saw this poster somewhere the other day and i was saying dang they are already on #6 its been so long since i had played the originals back in the day.

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Response to Resident Evil 6 Oct. 1st, 2012 @ 01:02 PM Reply

It's interesting, I've played almost every Resident Evil up to 5. I spent years between 4 and 5 before finally playing it...

Between that time came Gears of War, MW3, Mass Effect 3, etc. etc. Then I finally grabbed RE5 and was sorely disappointed. It wasn't that the game was bad, it was that I kept expecting a quicker pace. Faster movement. Efficient aiming. It wasn't there.

I understand it's a survival-horror game, but in this age, I keep looking for a faster pace. At least with a gun in your hand.

So I do wander what RE6 will be like. Will it remain the brooding quasi-shooter the series has become or will it become something new?


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Response to Resident Evil 6 Oct. 1st, 2012 @ 02:02 PM Reply

At 10/1/12 12:32 PM, The-Great-One wrote: Conan gave his review of it.

That was more entertaining than it should have been.

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Response to Resident Evil 6 Oct. 1st, 2012 @ 02:50 PM Reply

I laughed so much, as soon as the review embargo lifted every reputable website was giving out 4 and 6 out of 10's.

Needless to say I shall be skipping this game. (Yes, I've played the demo and it was shite)


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Response to Resident Evil 6 Oct. 1st, 2012 @ 03:04 PM Reply

I have yet to see a reviewer give it anything higher than an 8.

Lets be optimistic and think of this as a good thing. This may be what capcom needs to get their shit together and become survival horror again. Not a carbon copy of RE1 or 2, but a more modern take on horror.

Hell if not, maybe they can go back to RE4 levels of consistency. RE6 tried to hard to be something it's not, even worse it tried to be alot of different things at the same time it wasn't.

Still I feel as though RE6 may be a "too many cooks in the kitchen" deal, after all this was capcoms biggest collaboration yet, topping 150 people working on just this one game.

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Response to Resident Evil 6 Oct. 1st, 2012 @ 03:19 PM Reply

Based on the trailer I was expecting the gameplay to be in a similar formula of Sonic Generations. Leons would be traditional chris's would be modern. I'll be picking this game up eventually but I'm not as enthused about it as I use to be.


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Response to Resident Evil 6 Oct. 1st, 2012 @ 04:18 PM Reply

zombie vidya games have seen better days, i'm afraid

resident evil 4 was fantastic and shit started going downhill fast once they made RE5


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