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Graphic Intense

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TankofDestruction
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Graphic Intense 2012-01-09 20:40:05 Reply

Hey guys, I'm having a huge problem with my animations. My animations suffer from graphic intensity, or it causes computers and the animation to slow down dramatically at points. I've been checking out the quality buttons, but they don't do enough effect to cause it to run perfectly smooth like I hoped it would. If you take a look at my quick little animation, Kirby Vs Zero, the animation has an ad on it, and the animations plays at a wicked slower speed than planned. The animation doesn't even have that much going on but it still becomes very slow, which i don't want it to. If you look at Super Mario Bros Z 8, the animation plays perfectly smooth and easy with its highest quality and a whole bunch of graphics flying all over the place and it looks crisp and clean as well as the sounds too. Any help is appreciated, I need to get rid of this graphic intensity problem. PS. I would really like to keep the quality as much as possible, and it can be possible, again, looking at the SMBZ animation. It looks clear. Thank you for any help you give!


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TankofDestruction
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Response to Graphic Intense 2012-01-09 20:43:44 Reply

Little bit more information, pretty much all of my animations are sprite-wise with mostly bitmaps, gifs, and maybe a tiny bit of jpegs. My software is Macromedia Flash 8, it uses Flash player 8 and i export it in swf as it should be for newgrounds.


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Celshaded
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Response to Graphic Intense 2012-01-09 23:49:24 Reply

How many different computers have you tested your movie on? the computer you're using may not have the ram or processing power to handle what youre doing.

Also, this may be a stupid question, but are you using a preloader?


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Sacros
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Response to Graphic Intense 2012-01-10 04:33:41 Reply

why dont you supply a sample so we can tell you whats going on more in depth?


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leocartoon1
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Response to Graphic Intense 2012-01-10 09:01:45 Reply

I have quite some experience with sprites so I might be able to help.

What did you make with the sprites after you got them in Flash?
Did you break apart or you traced them?

TankofDestruction
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Response to Graphic Intense 2012-01-10 15:38:09 Reply

To answer all of the questions, i've tried the animation on two computers, one is the high tech high speed pc and the other is my laptop. On the pc its pefectly fine, but, with creating and watching my animations with this new laptop made me realize what the viewer is actually seeing. Even with quality adjustments from right clicking the video its still slower than i want it to be. This laptop is new by the way, dual core, so it must be even worse for others. Yes it does have a preloader, its not the newest preloader from newgrounds, but its a preloader, and here is the sample i was talking about, my kirby vs zero animation http://www.newgrounds.com/portal/view/56 7375 I used to break my sprites for characters and backgrounds but now (for characters) i trace them to make them clean when animating. Backgrounds, i now just turn them from like bitmaps to graphic symbols. Thank you guys for helping me. And for the sprite expert if you could pm me that would be a big help.


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leocartoon1
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Response to Graphic Intense 2012-01-10 15:57:38 Reply

At 1/10/12 03:38 PM, TankofDestruction wrote: To answer all of the questions, i've tried the animation on two computers, one is the high tech high speed pc and the other is my laptop. On the pc its pefectly fine, but, with creating and watching my animations with this new laptop made me realize what the viewer is actually seeing. Even with quality adjustments from right clicking the video its still slower than i want it to be. This laptop is new by the way, dual core, so it must be even worse for others. Yes it does have a preloader, its not the newest preloader from newgrounds, but its a preloader, and here is the sample i was talking about, my kirby vs zero animation http://www.newgrounds.com/portal/view/56 7375 I used to break my sprites for characters and backgrounds but now (for characters) i trace them to make them clean when animating. Backgrounds, i now just turn them from like bitmaps to graphic symbols. Thank you guys for helping me. And for the sprite expert if you could pm me that would be a big help.

You must break apart everything.
Tracing actually is more of a CPU hog because it turns bitmap images into vectors, and sprites have lots of anchor points, so if you trace all of them it makes things slower.

Another thing is that I managed to watch most of the last part of your animation just fine, however the start was extremely laggy.
I've noticied you are using quite a good amount of filters in Flash itself. Having them cause a major slow down, especially on big objects (and most of the stuff here was zoomed in so yeah) So I'd recommend getting rid of Flash's filters and applying the stuff you want externally in a image editing program. Honestly, Flash's filters aren't good anyway so it would be a lot better if you applied filters externally.