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Boned symbols don't save!

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ProjectFlyingLion
ProjectFlyingLion
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Boned symbols don't save! Dec. 31st, 2011 @ 08:03 PM Reply

Heyo NG,

When I am using bones to animate something then save and reopen all the bones have been messed up. This for example, what is up with that?! And more importantly does anyone know how to fix it? i am using CS5. =)
I searched this and couldn't find anything.

ronk
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Response to Boned symbols don't save! Dec. 31st, 2011 @ 11:50 PM Reply

thats why you dont bone your flash. its supposed to be a professional relationship

DrClay
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Response to Boned symbols don't save! Jan. 1st, 2012 @ 03:20 AM Reply

I wouldn't necessarily recommend using the bone tool, its sort of grumpy and doesn't like to work. In fact it can even crash the program, despite how much memory its actually taking up.
The bone tool to me is more or less a rendering thing. Like, animate what you want with the one tool, and then convert those frames to a frame-by-frame animation.

As far as the motion tweening goes with flash, you basically can get the same effect without the use of the bone tool. Just play around with the axis points and you'll have a basic skeleton.


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