Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
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Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 ViewsI was planning on creating a flash rpg with some of the re-usable scenery I have just designed, Im not asking for exact methods as that would be lazy of me but where would I start to research the mechanics of :-
1. A battle system
2. Character Stats (STR, INT etc)
3. An inv system
4. Spell/ skill trees containing unlockables
I have planned out my systems and as far as I am aware they should work but its bringing them to life that is the issue. I have characters designed and ready with movements (MC's) such as L,R,U,D, basic attack, basic spell and so on for all of the skills and abilities I have thought up but thats it... no code... no nothing just animations that will play when I finally get some action going.
Any help would be great,
Cheers!
At 11/10/11 03:25 PM, MfretzW wrote: I was planning on creating a flash rpg with some of the re-usable scenery I have just designed, Im not asking for exact methods as that would be lazy of me but where would I start to research the mechanics of :-
1. A battle system
2. Character Stats (STR, INT etc)
3. An inv system
4. Spell/ skill trees containing unlockables
I have planned out my systems and as far as I am aware they should work but its bringing them to life that is the issue. I have characters designed and ready with movements (MC's) such as L,R,U,D, basic attack, basic spell and so on for all of the skills and abilities I have thought up but thats it... no code... no nothing just animations that will play when I finally get some action going.
Any help would be great,
Cheers!
Depends on which battle system you'd like. Turn-based or...not turn-based. For turn-based, just cycle through each character based on relative speed or whatever with different options based on different characters (some dispatchEvent that changes per unit and is listened to by the action menu thing). I'd look at various RPGs and try to replicate their battle systems in flash.
For stats, just ++ a variable.
Inventories are just arrays with pictures. Have each item represented as an element of the array.
Methinks you could just use an array of Booleans to see if skills are unlocked.
If you could be more specific, that would help. And Google is your friend.
Just make a few individual projects where you learn about how to make smaller parts of the big RPG. So you can make an inventory system as a prototype and see how you want to do this. Also it will learn you about problems you can avoid in the final rpg.
Also if you do a search on NG, there are a few interactive tutorials that explain everything you're trying to do.
I made this by just following a tutorial I found on here a while ago.
Flash kit also has some basic tutorials on battle systems and stuff.