At 10/26/11 12:53 PM, Yhtomit wrote:
So, it'd be like a tabletop roleplay game, but done on Twitter? Sounds like an interesting concept...
At 10/26/11 04:09 PM, MiloBased wrote:
so like..you tweet and whatever you tweet your character does it? im lost.
At 10/26/11 04:16 PM, WaterShake wrote:
I know that if I was following people that started tweeting shit like "pick up the goblet of strength and use health potion" they'd probably get a prompt unfollow.
Twitter isn't a social network in the same sense of Facebook, Google+, Unthink, Myspace, Bebo or any of those other profile based platforms are; it's rapidly becoming a media tool.
Tweets wouldn't be directly related to what the character does, my idea is that you create a character initially with a simple hashtag. After that, you can 'bind' your account to the character so that whatever you tweet subtly influences their behaviour. Perhaps the more you tweet, or the happier the things you tweet are, gives them more xp to be used against others. I hope that makes it a little clearer without giving my whole idea away :)
At 10/26/11 04:23 PM, STEM wrote:
There are already tons of twitter games available, and I can't think of one that made it big. From tower defense (Tweet Defense) to RPGs (Snods) to even chess, they're plentiful and most of them not worth more than 5 minutes of play. If you plan to redefine the twitter game genre, you should certainly research past games and why they failed to capture attention
STEM, you raise some very good points, I haven't heard of those specific ones but I'm aware of others like 140 Blood, Whose Tweet?, Twitbrain etc. so I'll give those a look into. You've also hit the nail on the head with "they're plentiful and most of them not worth more than 5 minutes of play", my strategy was to use evolution and a changing environment as hooks into it.
Thanks for the replies so far! You guys are very helpful :)