Examples of people hoping for boring "realistic" features:
Golf carts when playing golf - Now okay, I can see why people might thing that sounds interesting but have you ever played a golf game that manually required you to walk over to the ball every time you hit it? Why would someone want to add a level of tediousness to the game just to make it seem a little more like the real world?
Night life that involves dancing, drinking games and trying to pick up girls - how about you turn off the console and go to a real night club. I bet the graphics would be fantastic!
Customising and living in bought property - How much time to people spend in GTA safe houses? Not a lot, I imagine. Changing cloths, saving the game and playing the in-game video games once before getting bored of them are about the only reasons I can think of being in the safe houses. Is house customisation really so important? This is GTA, not The Sims.
Having more than just dogs as pets - Yes, because getting an alert that Fluffy the rabbit's hutch needs cleaning every 30 minutes sounds like a fantastic game mechanic.
Don't get me wrong, it's okay for people to want to see certain things in the games they play but people seem to be overly obsessed with realism in games these days. To the point where they're starting to hope for features that don't sound like fun at all. GTA IV let you go bowling, play pool, play darts and go get drunk. All of these features were fun the first time but really, did you care for them much afterwards? The mini-games were alright but they're not the reason you play GTA. It was amusing to watch Niko stumble around drunk but after a while, you just get fed up of watching him fall over. How many times did you use the car wash outside of missions?
Sure, these features add to the "realism" and "immersion" of the game but if you barely made use of these features, what's the point in them existing? I'm not saying it would be better if the features weren't there. I guess I'm just hoping it doesn't get to the point where developers feel pressured to make their games become simulations of real life in order to please gamers.
I'm not even sure why I'm bringing this up. It just seems like gamers these days have totally different expectations to those of games 10 years ago. Expectations that, as far as I'm concerned, add nothing to the games themselves.