Context? Context is for casuals.4.04 / 5.00 16,149 Views
Hexagon Puzzle Game3.98 / 5.00 13,958 Views
An old style, pixel-art noir adventure, inspired by classical point-and-click games.3.86 / 5.00 8,444 Views
I don't always draw storyboards for all my flashes and sometimes just animate it straight ahead.
different types of animations have different types of approaches.
I think if someone is just doing a stream of consciousness in animation form, fine, that's okay.
while on the other hand, if you want something with more structure, you'd use a storyboard.
sometimes, I use them. Sometimes I don't/
I have been using those for a while. Just been busy lately, I haven't had a good story since high school. Sadly my schedule barely lets me time to write one down and exams don't help either. I'm thinking Christmas, if I'm lucky and I'm not dead in the streets and hopefully with a job. Then yes I may have a chance.
I never do them, but I probably should. I make the storyboard in my head, and go from there.
Bringing the violence back to NG, one flash at a time..
Storyboards are a really nice way to plan out your animation and I generally always use them. But, they can become kinda creatively restrictive, you can end up focusing on animation a storyboard, instead of creating an animation.
Just like everyone says.
Sometimes I use them sometimes I dont
"So we beat on, boats against the current, borne back ceaselessly into the past."
-F. Scott Fitzgerald
Never used one. All the ideas get written down in a bog book, then once I decide to animate I write some more notes on the page as they come to me- mostly a kind of tick list of what remians to be done. I nearly always get someone to look at it just before I submit it- but no storyboard, very rarely any kind of drawing.
If you want to do something good and methodical, then storyboard it.
If you want to be go professional status with your preparation do an exposure sheet.
Until I can make more story board and exposure sheet copies I've just been straight ahead animating, but for stuff like effects and mouth cycles it's kind straight ahead no matter what.
While I don't recommend it, my highest viewed animation was storyboarded on lined spiral notebook paper for some of the more complicated action shots. I did the storyboard because what I was attempting was genuinely hard to go at with "no compass" if you catch my drift.
I don't exactly know if it's a storyboard or an animatic, but usually if it's a somewhat long anim i'll make a rough layer outlining the camera movements, character poses/movements/expressions etc.
It's really helpful and more organized, because I know that if I have a certain way I want to show the scene in terms of cinematography and the way the character moves, I need to hold on to that by making a storyboard in case I forget by the time I get to that point in animating.
storyboards are good for organizing the shots so when you start animating you don't spend too much time trying to figure out a cut. Work seems to get done faster if you have a rough visual outline of what you want. Writing down ideas helps but the way you see it in your head and when you start drawing it out won't always match and can be really frustrating.
I haven't gotten into the habit of doing animatics which is super important for the timing of each cut scene. I tend to figure out the timing when i've started animating.
It's all about being efficient with the work. Whether it's a big or small project, more creative or structured project its always a good idea to be organized and get into the habit of sketching everything first.
At 10/28/11 05:13 AM, DrunkenMonkey123 wrote: Mostly, I just make it up as I go.
Nothing wrong with that approach.