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3.93 / 5.00 4,634 ViewsAre there any easier way to animate walking legs? I tried doing it frame by frame and needless to say it sucked, I know there's a bone tool for cs4 but I'm using cs3 and I don't have the resources to upgrade yet.
At 10/10/11 08:34 AM, taongkahoy wrote: Are there any easier way to animate walking legs? I tried doing it frame by frame and needless to say it sucked, I know there's a bone tool for cs4 but I'm using cs3 and I don't have the resources to upgrade yet.
yeh the bone tool sucks anyways. fuck it
if you are epic you do it frame by frame and you look at what it looks like when people actually walk. ive tried walk cycles with the bone tool. trust me its just not worth it. it wont do magic for you.
you could just break your limbs apart and do some limb animations. im not talking about limb tweening since thats pretty gay too. just use your limbs and move and rotate them frame by frame to get a cycle.
thats the way how to do it. there is no magical trick that will do the walk cycle for you. use those methods and just work on it until it looks nice. welcome to the world of animation. thats how it goes.
At 10/10/11 09:33 AM, MarkP0rter wrote:At 10/10/11 08:34 AM, taongkahoy wrote: Are there any easier way to animate walking legs? I tried doing it frame by frame and needless to say it sucked, I know there's a bone tool for cs4 but I'm using cs3 and I don't have the resources to upgrade yet.yeh the bone tool sucks anyways. fuck it
if you are epic you do it frame by frame and you look at what it looks like when people actually walk. ive tried walk cycles with the bone tool. trust me its just not worth it. it wont do magic for you.
you could just break your limbs apart and do some limb animations. im not talking about limb tweening since thats pretty gay too. just use your limbs and move and rotate them frame by frame to get a cycle.
thats the way how to do it. there is no magical trick that will do the walk cycle for you. use those methods and just work on it until it looks nice. welcome to the world of animation. thats how it goes.
I disagree. If done correctly, tweening can produce some awesome-looking results. Not only that, but it makes animating easier, since you can skip to doing every few frames instead of one at a time.
A good example would be my lipsync video. it's my first true animation, and also my first video in Flash. I used incomplete tweening, but it got the job done.
The method doesn't really matter. It's the finished product that people will see, not how you made it.
This certifies that the person responsible for this post is completely insane! -runs up a wall and sits on the ceiling-
I use AS2. That doesn't make me "wrong" or "bad". ^w^
frame by frame will always be the better option for both efficiency and accuracy.
Once you get your practice up you can animate walk cycles about as fast as you can animate a tweened walk cycle, making it worthless to tween it.
instead, look at this good tutorial on how to do a walk cycle, made by the amazing zeurel
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Rotoscope people walking frame-by-frame. It really helps.
At 10/23/11 10:53 PM, EKublai wrote: Rotoscope people walking frame-by-frame. It really helps.
you shouldn't have to rotoscope to make a good walk cycle or learn how to make a good walk cycle
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At 10/23/11 11:09 PM, fluffkomix wrote:At 10/23/11 10:53 PM, EKublai wrote: Rotoscope people walking frame-by-frame. It really helps.you shouldn't have to rotoscope to make a good walk cycle or learn how to make a good walk cycle
Maybe I should have clarified. You don't rotoscope in order to make walk cycles, you do it to establish the connection between walking style and drawing.
For people who encounter problems when they want to move beyond simple walk cycles shot in profile or want to go for distinctive gaits (like happy-go-lucky vs sullen), watching video and even tracing walking can really help point out key techniques like body parts appearing and disappearing and foreshortening and weight distribution.