The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.38 / 5.00 36,385 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.07 / 5.00 13,902 ViewsI posted this topic a couple months back, I haven't been able to reply and I think it's against the rules here to bump old topics so Instead I'll give an update. I drew the character named Houjun(Joe)Phoenyx for a comic book series by Eat My Leg Entertainment. When I posted this I got some great feedback. I am a bit of a perfectionist so I appreciate anything negative you find in my art. I consider myself a growing artist, I've never attended a single class and I'd like to improve as much as I can so I can continue pursue my dream to become a great art designer for a hit video game. I got comment a while back saying the I needed to make the shoulder muscles a little less swollen. Because I personally enjoy the swollen look on his muscle I've hesitated to change it but if it really doesn't work for him I will change it. I'm posting this topic again because now the I have a new tablet I'll be able to finally make some progress on my digital portfolio. Hit me back and tell me what you think. Oh and I should include that the only thing I've been able to add to the piece since last night is his right hand and a few color changes.
To see the full quality image. Try this link: http://tinyurl.com/62ckegh
The face is really good and characterized, but thats usually common since a lot of people love to draw faces
to me the shoulders look like a problem especially the deltoid and trapezius muscles.
but i can say that if its for the personality and characterization of this person individually, then it can work
if all the characters have back muscles like that then it becomes a growing problem
the no nipple thing kind of freaks me out but that is a complete opinion and is entirely up to you whether or not to put nipples in the work
id like to see more of your work, like environments and monsters, you have a good structure of style building
The traps tend to have a more inward curvature as it sinks into the neck area. The grain of the muscle doesn't flow in such a direction to make it puff up, they're being pulled into the shoulders.
Also, I could be completely wrong here, but I think that the lines above the traps (other arm/back?) is in a position where they wouldn't be visible from the camera angle.
Check out my experimenting tech blog @ http://tekkmonkey.blogspot.com/
I personally would prefer the head to be a bit larger on this character.
At 10/6/11 06:52 PM, XDrako wrote: The traps tend to have a more inward curvature as it sinks into the neck area. The grain of the muscle doesn't flow in such a direction to make it puff up, they're being pulled into the shoulders.
Very helpful, I'll remember that when I redraw them.
At 10/6/11 03:46 PM, Civilized-Apocalypse wrote: The face is really good and characterized, but thats usually common since a lot of people love to draw faces
to me the shoulders look like a problem especially the deltoid and trapezius muscles.
but i can say that if its for the personality and characterization of this person individually, then it can work
Actually he was to be the only character with these larger muscles. He's a villain and his master makes all of his students carry their own stone coffins. He's also the star pupil. But I do feel I need to make some changes in the shape of the trapezius muscles like you said.