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KeiKuzco
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Fullbody Fail... Sep. 27th, 2011 @ 07:59 PM Reply

Ok, so we all know I've never really done fullbody before...so I tried it, and I failed horribly
Tell me what you guys think of it
http://www.fileize.com/view/5efd6f70-5b2 /


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BlackMist75
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Response to Fullbody Fail... Sep. 27th, 2011 @ 08:08 PM Reply

HOLY SHIT! You suck for saying that. its very good

KeiKuzco
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Response to Fullbody Fail... Sep. 27th, 2011 @ 08:12 PM Reply

No sir, I fail
Thet attacks have no weight to them, and movements are too fast :/


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FlyingNinjaBannanas
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Response to Fullbody Fail... Sep. 27th, 2011 @ 09:04 PM Reply

Fail is the exact opposite of what you did.

Still needs improvement. But it's good.


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MrGregsWorld
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Response to Fullbody Fail... Sep. 27th, 2011 @ 09:26 PM Reply

If thats a fail, Then I am a Lemon. I wish I could animate like that, but I cant, so I program(lol). Do the final animation over the Roughs and you will see how good it is.

_Greg_

GristlyBear
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Response to Fullbody Fail... Sep. 27th, 2011 @ 09:31 PM Reply

I quite liked it! It's sketched and rough, but the animation was pretty fluid. My main gripe might be that the introductory tween shows stick figures, while they seem to randomly transform into... not-stick-figures. I was trying to see what you meant by their attacks not having any weight, but from what I could see, they had weight. It's either that or it was too fast for me to tell. I'd be able to judge better if there was a little more to the fighting sequence, but generally speaking, it was pretty good overall.


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Cope2K
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Response to Fullbody Fail... Sep. 27th, 2011 @ 10:03 PM Reply

I quite like it. It is just a tiny bit too fast... well not really. Maybe something in between the hits. I don't think the actual hit should be slowed down just some easing in and out may help out. I do think that he's in the air a bit too long with out moving. Maybe if he did some sort of pull back in the air it would distract a bit from the wait and still keep the slow mo thing going on instead of having the other cut to the actual pull back (which is kinda awkward since it's a close up). Looks good so far tho and it should help out if you keep going (since we won't just be left hanging in the middle of an attack). I'm hoping you have some actual bodies for these characters, not just some morphing sticks going at it. Good luck.


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Nae
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Response to Fullbody Fail... Sep. 27th, 2011 @ 10:23 PM Reply

At 9/27/11 07:59 PM, KeiKuzco wrote: http://www.fileize.com/view/5efd6f70-5b2 /

You should use your dumping grounds here on ng ...that way people know it's safe to click.

http://www.newgrounds.com/dump

Here's a visual


"Why do you hide, stupid aliens? Mr. Zurkon only wishes for to kill you."

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Sacros
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Response to Fullbody Fail... Sep. 29th, 2011 @ 05:30 PM Reply

hey that looks good, i like humble ppl too

my only problem is i dont really concieve "fullbody animation" as a thing, there is just animation and if you can do it then a "full body" is just an exercise of that

and you know what, it kinda of looks like you CAN animate so finish that crap and send it our way so we can watch it


ama gon chill

Jomillex
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Response to Fullbody Fail... Sep. 29th, 2011 @ 05:57 PM Reply

I second the above post.
And no one likes when people lie just warning you.


"So we beat on, boats against the current, borne back ceaselessly into the past."
-F. Scott Fitzgerald

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Kel-chan
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Response to Fullbody Fail... Sep. 29th, 2011 @ 10:34 PM Reply

good eye

i think some one said it but theres no weight to attacks and not enough follow through

this however is a perfect sketch draft. It just needs to be gone over and refined

I wish, I wish, I wish I had that eye for action...

all my stuff is LAME in comparison to this

KeiKuzco
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Response to Fullbody Fail... Oct. 1st, 2011 @ 12:22 AM Reply

Wow alot of feedback :D
Thanks everyone, I didn't feel it was that good but you guys have given me a new sense of pride and hope in my animation

Here's another short one I got the nerve to do, comments please (I'll finish one soon, promise)
This is so safe to click


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DillonBrannick
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Response to Fullbody Fail... Oct. 1st, 2011 @ 11:28 AM Reply

At 10/1/11 12:22 AM, KeiKuzco wrote: Wow alot of feedback :D
Thanks everyone, I didn't feel it was that good but you guys have given me a new sense of pride and hope in my animation

Here's another short one I got the nerve to do, comments please (I'll finish one soon, promise)
This is so safe to click

That's really good, both of them are, I'd love to see you finish some of them into final pieces.


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Degeneration
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Response to Fullbody Fail... Oct. 5th, 2011 @ 01:16 PM Reply

It seems like somebody is suffering from Artist`s Angst. It happens to everyone, but seriously, that`s pretty damned good

KeiKuzco
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Response to Fullbody Fail... Nov. 2nd, 2011 @ 01:04 PM Reply

Well thank you
I suppose I can continue my work, I'll keep you guys posted


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Emrox
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Response to Fullbody Fail... Nov. 11th, 2011 @ 07:31 AM Reply

The First-person running shot is a bit odd. Try doing some eases to make it bounce more.


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angry-eyebrows
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Response to Fullbody Fail... Nov. 11th, 2011 @ 08:14 AM Reply

thats great animation man in what ways does it suck


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