Shoot swords, teleport and don't mess with the turtles3.93 / 5.00 10,228 Views
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At 8/27/13 04:55 PM, TurkeyOnAStick wrote: Possible colour help, I think the palette could be unified more, since they seem off in an otherwise brown enviroment. I filled up a layer set to Color mode with the brown, and lowered the opacity to ~40% (which is still pretty high). You can notice the difference this makes between the first and second pics below.
Considering the reflected coloured light on the floor and arms ... is a bit trickier for me. I was hoping that the colours from above were slightly coming through on the surfaces below (using a combination of Color and Overlay layers) but they're not coming through as well as I'd like. I think this may be something best left to experimentation.
Here's a ImagineFX workshop which handles a picture with loads of colour (most of the colour work is in stage 2),
and from ImagineFX October 2012, page 72 onwards I remember there was a better tutorial for colourful pics.
Fantastic! Thanks, this is just what I needed. I see now that the main flaw in this image from the beginning has been the lack of a unified color scheme, which I should certainly have planned out before I started painting. I'll probably be puzzling over the reflected light for a long time but I think that I'll eventually get it. Hopefully I'll be a better artist when I do. I'll read through your reference links after classes today.
Meanwhile, I guess I'll keep working on some easier stuff so as not to get too frustrated with this.
just a quick 3d exercise. Bump map is from a photo of my wall. I need to figure out how to achieve more realistic lighting through mental ray.
At 8/29/13 05:46 PM, SuperBastard wrote: just a quick 3d exercise. Bump map is from a photo of my wall. I need to figure out how to achieve more realistic lighting through mental ray.
oh nice. i was like 'wtf is there a picture of an orange?'
^ very convincing 3d : )
[-----free like clouds-----]
My art thread <3
update on the orange. I'm trying to figure out how to use physical sun and sky for lighting but it's not working out to well, so for now I'm stuck with some quick 'n' crappy 3-point lighting. Maybe I should try using image-based lighting...
At 8/30/13 02:23 PM, Spac3case916 wrote:At 8/29/13 05:46 PM, SuperBastard wrote: just a quick 3d exercise. Bump map is from a photo of my wall. I need to figure out how to achieve more realistic lighting through mental ray.oh nice. i was like 'wtf is there a picture of an orange?'
^ very convincing 3d : )
I'm still tweaking stuff to get this just right, but I think I'm getting closer. I never realized there was so much to simply rendering something you've already modeled/textured. Once I'm done with this I might try to tackle grapes, which are supposed to be rather difficult to get just right.
More tweaking. I painted a new custom texture in photoshop for the bump map and sharpened the specularity. There's still so much left to be done, I think I'll stop spamming my thread with this thing until it's finished.
Modeling a skinny person in Maya. I feel I made pretty good progress today, having started from scratch. Spent a lot of time trying to remember how to actually model. I should probably have used a tutorial or at least a reference, but it was kind of fun figuring stuff out for myself.
I drew a bunch of concept sketches today for a couple different people on different projects.
I didn't really feel like drawing today but I had to do it anyway.
Also there's this. After that orange I was working on, I ended up having to model the rest of the fruits and the bowl in this image in less than two hours and render them because I suck at keeping myself focused on projects.
I have to go back and change the settings for the speculars because I feel like they're much too vivid.
I made an alarm clock for an animation exercise. I didn't really need to put much work into this, but I decided I would anyway as practice.
I made an entire scene from scratch. Modeled all the assets, made the textures, set up the lights, did the post effects. I'm thinking about rendering out a higher resolution image and putting it in the art portal.
Here's a thing from a thing. I'm working with a group on a shiritori animation. Myself and two others were assigned the task of animating a metamorphosis from goldfish to dragon and we decided to divvy up the work by having each person create a segment of the animation.
To see this animated, check it out in my dumping grounds. The gif version was too big to post.
It's not done yet of course, but I felt like bumping my thread.
I'll drop this in here too for good measure. It was a quick ~90 minute speed thing.
Oh right. I did this too.
At 1/17/14 02:38 PM, SuperBastard wrote: Oh right. I did this too.
This looks stunning!
I feel slightly hollow inside.
At 1/18/14 04:28 PM, Kkylimos wrote: Wow dude thats great!
At 1/18/14 06:50 PM, VacantVirtuoso wrote: This looks stunning!
Thanks, and I just realized I already posted that one when I did it. Whoops.
A doodle in a tiny notebook during a train ride in Tokyo. It's my take on a seraph.
more doodles from the tiny notepad
Trying on my girlfriend's style
...and a quick concept sketch of a frame out of an animation collaboration that never came to fruition
At 9/8/11 03:54 PM, SuperBastard wrote: Oh, here's something that's not a dragon! My roommate last semester did a sketch of this thing, and I figured it would look neat in color, so we scanned it in and I went to work with Photoshop.
Ehh, it looks pretty good. But, it looks a little weird. Maybe if you don't show a lot of its gums and just show a little bit. And, the necks shape looks crooked. It needs a little bit of work but overall it's not a bad picture.
I'm just a girl from Texas. Nothing much.
I tried painting this into a still from a video to use it for a 3D tracking exercise in After Effects. Overall it kinda worked but I wish I had a reference for damaged metal, because I was totally unable to capture it correctly.
Cool. I suspect what it needs are blown out vent panels for continuity. Right now they just.. fade to black.
At 3/10/14 12:41 PM, SuperBastard wrote: I tried painting this into a still from a video to use it for a 3D tracking exercise in After Effects. Overall it kinda worked but I wish I had a reference for damaged metal, because I was totally unable to capture it correctly.
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At 3/10/14 01:57 PM, maficmelody wrote: Cool. I suspect what it needs are blown out vent panels for continuity. Right now they just.. fade to black.
That's what I'm thinking too. I don't know why I didn't just paint a torn grate onto the back of the panel but it doesn't read like a hole since the material seems to come to a stop right where the painting begins.
A thing I made in Maya last night. Topology is animation friendly.
Mockup frame. I have no idea how to paint trash piles, pls halp.
Here are couple frames I liked from an animatic that I drew up this week with help from my girlfriend.