Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
4.23 / 5.00 3,881 ViewsBuild and Base
Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 ViewsAt 9/7/11 08:27 PM, Balazeal wrote: escort missions
oh man how could I forget those. Thats why I liked Resident Evil 5 better than 4, no escort missions and your partner kicked some ass too. I think the only games I could think of that gets away with escort missions are the Dead Rising series.
At 9/7/11 02:08 PM, Drony wrote: I liked how the Half-Life series did it, you go through the dialogue and cool stuff while your still playing! It just feels more natural that way.
Gordon! What do you think about this!?
*wanders around room*
Look at what I found, a vital piece of something important that you have to absolutely hear to beat the game.
*Glances at screen*
*Runs in circles around Alex*
*Finds secret item stash*
Later.....
DAAAAAAAAAAD!!!!!!!
I love you Alex
*Looks around room*
Dad no!
*wanders around room*
At 9/7/11 10:22 PM, sweet21 wrote:
Exactly, you do whatever you like and not restricted to anything.
At 9/7/11 10:28 PM, Drony wrote:At 9/7/11 10:22 PM, sweet21 wrote:Exactly, you do whatever you like and not restricted to anything.
It's exactly how a "cutscene" in a game should be.
Speaking of half life, is that game the only game to get storytelling perfectly (besides Bioshock?).
It's the reason it's still my #1 franchise to this day
Also, cookie cutter names are bad. Not for people. For groups, factions, races, etc.
For example. 'Reapers.'
Used in Just Cause 2, inFAMOUS, and the Mass Effect series. I'm getting tired of the creativity.
[PSN/Steam- Airbourne238]
At 9/7/11 10:42 PM, POTaTOS wrote: Also, cookie cutter names are bad. Not for people. For groups, factions, races, etc.
For example. 'Reapers.'
Used in Just Cause 2, inFAMOUS, and the Mass Effect series. I'm getting tired of the creativity.
*uncreativity.
[PSN/Steam- Airbourne238]
At 9/7/11 10:46 PM, RightWingGamer wrote: Automatic movement/shooting. I'm the one with the controller in my hand, so I expect to be able to do the moving and shooting around here.
The day I see a rail shooter with automatic aiming is the day that I lose faith in the gaming industry.
[PSN/Steam- Airbourne238]
At 9/7/11 10:32 PM, naronic wrote: Speaking of half life, is that game the only game to get storytelling perfectly (besides Bioshock?).
It's the reason it's still my #1 franchise to this day
Same thing for Portal which a lot of people today would compare it to the works of Stanley Kubrick.
At 9/7/11 12:13 AM, sweet21 wrote:At 9/6/11 11:19 PM, POTaTOS wrote: Automatic aiming is also really stupid. Thanks game, but I'd rather work for my reward instead of holding down a button.I hated when Red dead redemption did this.
As for me, I think games shouldn't rub in the fact you just lost or died. One example is losing to Oni in super street fighter 4. Another is losing at all in Mortal Kombat or dead space. It just makes you not want to play anymore.
To me its funny as hell, especially the legendary oni blowjob. If we ever meet Don't ever fight me with juri han..you have been warned.
QOTW:
"I hate you because you never pass up and opportunity to mention that you are a "female"-Wreckr
How to review like your opinion matters
At 9/7/11 05:29 PM, explodingbunnies wrote: "NO, BITCH, YOU CAN'T SEE OR SHOOT ME WHEN I'M CROUCHED IN A BUSH 100+ METERS AWAY."
Reminds me of Far Cry 2.
Invisble walls. Seriously, just make a random river or mountain, not some invisble fence that I should be able to jump.
Game breaking bugs. I don't care if you can patch it. I paid ful price on launch day to play this game, not lose my f**cking save data! You wouldn't release a buggy N64 game, so why would we lower our standards when we get better technology?
Invincibility powerups. I don't want your charity, I want to get better at the game on my own.
Minigames within games. Don't waste your time making a fishing minigame in Zelda when I'm never going to play it.
Aside from in MMOs, no character customization. It makes the game feel to much like more focus was directed towards the multiplayer than the campaign.
Underwater levels. All do is slow down your movement and traction.
3DS friend code NG member list. / I talk about game design using cartoons on youtube. / My Wii U username is Bobbybroccoli.
DRM. Rushed games. Day one DLC.
(\__/)
(='.'=)
(")_(") This is bunny. Copy him into your signature to help him achieve world dominance.
At 9/7/11 02:44 PM, Auz wrote: The comeback system in certain racing games. Basically when the AI is trying to make the game more difficult by giving other racers a speed boost when you're getting too far ahead of them.
Lol, that's what made Mario Kart on SNES so dumb. I managed to shoot the driver in front of me (Mario, I think, who was then placed first) and he fell back to the very last place. I then finished the game first but on the mini map in the lower part of the screen I could see Mario overtaking all the opponents before the finish line. That was ridiculous.
Topic: Invisible barriers should go! Running around isn't much fun if you are stopped by thin air. Or by small wooden doors that withstand the impact of rocket launchers. :/
Surf Nazis must die! || Wi/Ht? #38 || Review Request Club || NG Logs || METAL-ABC (Last update: 04. March 2012)
Quick time events shouldn't be in games, especially if they have nothing to do with the story at all. It simply makes it too choppy to be pressing a button or 2 to activate a time based event, {i.e dodging a falling rock} and 1 mistake could mean the difference between success and failure.
Also, escort missions should be eliminated, because the vast majority of time, enemies are going to get to the person you're trying to escort, and what makes it worse is that he/she/it isn't armed with something to defend themselves. If they get too far away from you, then you'll waste a lot of precious time and health trying to find them and get them back on the path, making it a pointless effort most of the time.
Just stop worrying, and love the bomb.
At 9/8/11 12:40 AM, Travis wrote:
Linear my ass... You actually have several options for the story (Did you not see the option to let the execution occur or stop it?) as shown in several different scenes and I bash Call of Duty's multiplayer and storyline, not it's linearity.
Show's how much you research what you are talking about...
Story options told through cut-scenes mean nothing.
Comparing Call of duty to a game like Halo CE it becomes clear that it's levels are extremely streamlined.
If you ask me, tits and all that shit. I just wanna play a game y'know? If i wanna see porn i'll go to a porn store! goddamn, you cant escape from porn anymore. I mean, almost all movies nowadays above PG13 have sex or tits in them. My lil brother is 9 and he knows what a vagina is. geez, what passes for decent entertainment these days...
SIG BY AMARANTHUS.| I USED TO BE BROKENRECORD6299 AND UNCLECUBONE
| I'm in a band 'n stuff.| Here's some advice on how to be a writer.
I ENJOY CRANBERRY SAUCE. A LOT.
It all depends it what context the nudity is presented in.
99% of the time, it's a sad excuse to present tits.
"I think it passing odd that I am loved by one for a kindness I never did, and reviled by so many for my finest act." ~ Jaime Lannister
I'm disappointed no one mention underwater levels.
I hate EVERYSINGLE ONE OF THEM.
At 9/11/11 12:15 AM, DarkShadowblade wrote: I'm disappointed no one mention underwater levels.
I hate EVERYSINGLE ONE OF THEM.
Personally, I think the underwater Mario levels are a lot of fun. I always wondered how the fire balls still work underwater.
SIG BY AMARANTHUS.| I USED TO BE BROKENRECORD6299 AND UNCLECUBONE
| I'm in a band 'n stuff.| Here's some advice on how to be a writer.
I ENJOY CRANBERRY SAUCE. A LOT.
At 9/8/11 09:15 PM, keldoclock wrote: DRM. Rushed games. Day one DLC.
Those are pretty much here to stay unless piracy all of a sudden grinds to a halt.
What I hate? Cheap AI. Mortal Kombat 3 to Deadly Alliance comes to mind. While the AI was still somewhat cheap in DA at least they fixed the problem of being juggled in the air/being hit with the same 3 attacks over and over with no chance to block or break the combo
Excuse me, I'm looking for a car that's been tricked out to look like an ice cream truck.
I could use a strapping young man to do some chores around the house!
AHHH! JACKPOT!
At 9/8/11 09:15 PM, keldoclock wrote: DRM. Rushed games. Day one DLC.
The best method of anti-piracy is what GTA used. If it thinks you pirated it it puts you in drunk mode. It's, for the most part, not annoying to anybody that legally bought the game. I assume there's easy ways you can get by it by downloading a patch or something, but a lot of people may be too lazy to do that.
I hate escort missions and missions where you have to protect AI-controlled allies that absolutely can not afford to die (I don't mind it if the AI-controlled allies are on their own and the game doesn't punish you for letting them die). I also hate it when they run right into your line of fire and in some cases, move YOU out of the way so they can get where they're going.
I also hate enemies that can see and shoot you from behind walls and bushes when realistically they should not have line of sight. Games like Far Cry 2 and STALKER make it almost impossible to use a sneaking tactic, which is almost a must sometimes if you're trying to take down entire squads of enemies. In addition, enemies should not be able to take more hits than they could realistically endure. I remember the game Black on the PS2 was horrendously notorious for needing to unload entire clips into people just to kill them.
Don't pray for easy lives. Pray to be stronger men.
I honestly can't believe the number of kids complaining about cutscenes in games.
I weep for the new generation.
At 9/11/11 09:18 PM, Cericon wrote: I honestly can't believe the number of kids complaining about cutscenes in games.
I weep for the new generation.
I know right? In an earlier post, I explained the greatness of cutscenes. They're like little rewards.
[PSN/Steam- Airbourne238]
No one makes a good story anymore, and it's not there fault. It's our's. The current generation says, "EEEEEEEWWWWWW It doesn't have multiplayer, IT'S GAY!!!!!!!!" Like, Dammit bitch, I LOVE a good-ass story. Which is why, uncharted 3 MIGHT fail.
Also DLC. I don't mind when it's reasonably priced, and its good. Like a new story, Bitchin', AND it's only 7 bucks?!? BADASS! Oh, what's this a new character on the disc, He looks like a piece of shit character, AND it's 15 dollars?...... THE FUCK IS THIS SHIT!?!? >:U
I Hereby post the blame on You
At 9/11/11 09:21 PM, POTaTOS wrote:At 9/11/11 09:18 PM, Cericon wrote: I honestly can't believe the number of kids complaining about cutscenes in games.I know right? In an earlier post, I explained the greatness of cutscenes. They're like little rewards.
I weep for the new generation.
Cutscenes are cool and all, but I think it would be better if they were in more of a portal/Half-life form. You should be able to move around and stuff during the cutscenes.
In one particular game? Endermen. Jesus Christ.
i'mma go eat me a big ol' fuckin' bagel
(Derpy Hooves sig courtesy of brony ryan)
Blatant ad's for real world products.
I'll take subliminal advertising over this.
Why is everyone making a big fuss over cut scenes, what's so bad about them? If the game is story driven then it needs some way of telling it's story. Some use conventional methods, some are more creative. If want a game without a story play play tetris or something, no story and it's fun.
All most every game has some sort of story and technology has allowed people to tell those stories in richer detail. WHY is that so bad?
Also, I hate how most games don't give you the ability to replay a level. That's one thing I love about Assassins Creed. I don't have to fucking START OVER just to get to a certain level!
Hey, do you want to escape the Enclave base again? Okay. Let's just make a new file... why? Because fuck you, that's why.
[PSN/Steam- Airbourne238]
At 9/11/11 10:26 PM, Jolly wrote:At 9/11/11 09:21 PM, POTaTOS wrote:Cutscenes are cool and all, but I think it would be better if they were in more of a portal/Half-life form. You should be able to move around and stuff during the cutscenes.At 9/11/11 09:18 PM, Cericon wrote: I honestly can't believe the number of kids complaining about cutscenes in games.I know right? In an earlier post, I explained the greatness of cutscenes. They're like little rewards.
I weep for the new generation.
They don't do that because gamers are stupid and can't be trusted. If they did that in every game then all people would do is either wander off while the NPC is talking or try their damnedest to break the game somehow.
If you're playing a game with a story then don't complain about cut scenes. If you're too much of a spaz to sit patiently and take in a bit of story then go play Cowa Duty or something.