Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
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Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 ViewsPretend you're a big video game company like Nintendo, Sega, Capcom, EA, and Activision, and you own your own line of consoles and handhelds, as well as making phone, arcade, and computer games. However, you are very notorious for making very horrible decisions in how you release your games, pissing off many of your fans and customers. What are some different bad decisions you would make?
Some things I would do, is make all my consoles and handhelds region-locked. I would also let some handheld games have only one save file. If I feel that a game doesn't meet a certain criteria, I would cancel it (even if many people wanted it). For some games that would have DLC, I would only have it released for a limited time, then later take it away. Most of my games would have DRMs. I can choose whether or not to localize games, same for porting third party games. Many of my stronger franchises would constantly be milked every year. I can make certain computer games Mac exclusive if I want to.
At 8/15/11 05:00 PM, VGmasters wrote: However, you are very notorious for making very horrible decisions in how you release your games, pissing off many of your fans and customers. What are some different bad decisions you would make?
I just wouldn't release them at all and see how they liked it that way, fucking bastards.
I would turn a super badass female intergalactic bounty hunter into a weak and emotional wuss, and make you play with a d-pad in stead of an anolog stick.
I would promise a game for 14 years, then have it suck.
Buy the rights so I can make a crossover game people are dying to have, and make it end up terrible. To ensure the gmae is never done right afterwards, I would hold onto those character rights to the grave.
Friend codes for all!
Day-one dlc.
Local only multiplayer!?
Continually release slightly updated versions of the same game, then do a terrible job of unbalancing the characters.
Assign the a group of developers known for their racing games, and have them make a James Bond game. Afterwards I'd make them close down for having the game do poorly at sales.
3DS friend code NG member list. / I talk about game design using cartoons on youtube. / My Wii U username is Bobbybroccoli.
I don't see how I can pretend I myself am a big game company
| Steam | AMD FX8320 - Asus 7950 - 8GB DDR3 - Asis M5A97 Pro - Xigmatek 750w - 120gb SSD - 1tb HDD - 500gb HDD -
What I would also do is if there is someone making a fan-made sequel/remake to a classic game I made, I would make sure it doesn't get made. Also, if a certain game that has multiplayer doesn't sell well, I would permanently disable the online aspect.
I would poop in every box that holds my video game in it. LOL.
Sig by Luis - AMA
Formerly PuddinN64 - Portal, BBS, Icon, and Chat Mod
"Your friends love you anyway" - Check out WhatTheDo & Guinea Something Good!
I would make a shitty game then re-release it every year with new graphics
Wait someone already does that and they make shitloads of money and fans off of it
I'd hype up a new game and make it sound like everything everyone has ever wanted, then on release day I'd tell everyone that all the shipments of the game were somehow hijacked and no copies of the game were recovered.
I would make an excellent and incredible game series. And then have my fans waiting for the finale. I'd make them wait years! Every time I go to E3 or some other convention I'd have fans hyped up, and then give them news about another game. Then when I finally give my fans news about it, I'll say it won't be released until some time in 2017. And release no game footage or give any kind of news about it. And when E3 2017 comes, I'll tell them it's been cancelled.
Then I get ripped limb from limb. But laugh like hell during the process.
[PSN/Steam- Airbourne238]
I would make sequels to games that don't need them and hats to avoid making a third game in a popular sci-fi shooter on the PC.
At 8/15/11 05:00 PM, VGmasters wrote: Pretend you're a big video game company like Nintendo, Sega, Capcom, EA, and Activision, and you own your own line of consoles and handhelds, as well as making phone, arcade, and computer games. However, you are very notorious for making very horrible decisions in how you release your games, pissing off many of your fans and customers. What are some different bad decisions you would make?
If I was in charge of a company that made consoles and handheld systems I wouldn't support the competition by making games for PC and Smartphones. That's just common sense.
Happy with what you have to be happy with
you have to be happy with what you have
to be happy with you have to be happy with what you have
Put subliminal references to Nazism in my games, like say "My will has triumphed over my struggle!"
If you don't get it Triumph of the Will was a Nazi propaganda movie and Mein Kampf is German for my struggle.
"If you don't mind smelling like peanut butter for two or three days, peanut butter is darn good shaving cream.
" - Barry Goldwater.
At 8/15/11 05:00 PM, VGmasters wrote:
:For some games that would have DLC, I would only have it released for a limited time, then later take it away.
That is such a bad idea...
As for myself, I would just release the god damn game.
Advertise a new immersive first person game.
Player starts the game, the screen is slightly blurry. They then play the rest of the game with this horrid display.
Don't tell them that in order to fix the screen they have to find and put on a pair of glasses in game.
At 8/16/11 01:49 AM, Travis wrote: Release a game and have only the first level be playable.
Every level after the first is mandatory DLC that you have to pay 20 bucks for. Each DLC only gives you one more level. The game is 20 levels long.
So, level 1 was 60 bucks and every level following is 20 bucks.
What a profit!
You're twisted. Someone kill this man before he starts a game company!
[PSN/Steam- Airbourne238]
At 8/16/11 01:21 AM, FigishPig3000 wrote: That is such a bad idea...
As for myself, I would just release the god damn game.
Activision already did that with Marvel Ultimate Alliance 2. When they had DLC characters, they took them away before Christmas.
At 8/15/11 05:00 PM, VGmasters wrote: Pretend you're Activision,
What are some different bad decisions you would make?
Release the same game every single year without changing anything notable and making it worse in every next iteration.
Fun fact, I fucking love Zombies
At 8/16/11 01:11 PM, VGmasters wrote:At 8/16/11 01:21 AM, FigishPig3000 wrote: That is such a bad idea...Activision already did that with Marvel Ultimate Alliance 2. When they had DLC characters, they took them away before Christmas.
As for myself, I would just release the god damn game.
That doesn't mean it wasn't a terrible idea.
I would make a game where the campaign sucks and everything's about the multiplayer. Then after less than a year I would shut the server down. Remind you of anyone?
At 8/16/11 08:48 PM, UnderTheAnchor wrote: I would make a game where the campaign sucks and everything's about the multiplayer. Then after less than a year I would shut the server down. Remind you of anyone?
Oh look its Ben
HAI BEN
UnderTheAnchor is called Ben
Ben
| Steam | AMD FX8320 - Asus 7950 - 8GB DDR3 - Asis M5A97 Pro - Xigmatek 750w - 120gb SSD - 1tb HDD - 500gb HDD -
That I am, my man, that I am.
At 8/16/11 08:57 PM, UnderTheAnchor wrote: That I am, my man, that I am.
image
| Steam | AMD FX8320 - Asus 7950 - 8GB DDR3 - Asis M5A97 Pro - Xigmatek 750w - 120gb SSD - 1tb HDD - 500gb HDD -
At 8/16/11 08:12 PM, FigishPig3000 wrote: That doesn't mean it wasn't a terrible idea.
Did I say it wasn't? What would you expect from a company like them?
I would downgrade my games. I would start with one game that had absolutely amazing co-op integrated with the story, both local and online. After demonstrating how wonderful the multiplayer is in my game, I would take it down a notch, leaving the only option to be online multiplayer in the next game. After that, I would downgrade the next sequel to the point where there's no actual co-op in the story, I'll just throw a half-assed minigame that you can play with your friends, if they're online and have their own system and copy of the game.
From there, I would improve the multiplayer once more, giving everyone false hope, in a sort of "take one step forward, two steps back" sort of manner.
I would make a game that's impossible to play ever again once beaten, so nobody could ever try and fuck me out of my profits by selling a used game.
- I'd make movies or cartoons based off one of my popular games but they would have their own unique plot that would never be in one of the games.
- I'd make games with shitty multiplayer that will bore you before you can complete a single match, and thirty hour single player campaign.
- I'd hype the fuck out of games with only a little bit of footage and then I'd cancel them just to see if anyone actually believed we were working on something. If anyone got pissed, I'd tell them that we're gonna try to make the game, just to cancel it again.
hey gus i giv u dragon age 2
we c u cazual gamers r liking mass effect 2 so we put mass effect 2 in u dragon age
http://www.youtube.com/watch?v=NguTypiXqqY
ILLEGAL MARIJUANA RELATED ACTIVITIES
The hand I killed your children with masturbates to the memory of it
I would personally scratch every disc.
I'd make a world-class game which everyone plays and if anyone started making mods for it I'd sue them $30 million and put them in jail.
for kicks.
I'd also make a mediocre shooter and then re-release it every year in only a different setting .
OH WAIT LOL.
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