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animate with 60 FPS?!

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MarkP0rter
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animate with 60 FPS?! 2011-08-02 05:37:13 Reply

I've been asked to animate something with 60 fps in flash by a client.

I pesonally claim its impossible to animate at 60 fps.

I've just tried to tween a circle from the left to the right in CS5 with motion tween and classic tween and it's laggy as fuck.

So even a motion tween won't work smoothly.

Any suggestions / any thoughts?

CyanSandwich
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Response to animate with 60 FPS?! 2011-08-02 05:52:47 Reply

Ask if you can do it at 30 or 24 and explain to them why 60 is ridiculous and how most animations are at 24-30 fps.
If you have to use 60fps then just animate on twos or threes I guess.


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MarkP0rter
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Response to animate with 60 FPS?! 2011-08-02 07:46:32 Reply

At 8/2/11 05:52 AM, sandwich-eater wrote: Ask if you can do it at 30 or 24 and explain to them why 60 is ridiculous and how most animations are at 24-30 fps.
If you have to use 60fps then just animate on twos or threes I guess.

i think the problem is that he is programming with 60 fps and he is loading my swf into his project. now i think if his project is 60 fps my project needs to be 60 fps as well or am I mistaken?

ive heard they do 60 fps for games but why? i think its way too high and will kill any old machine.

CyanSandwich
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Response to animate with 60 FPS?! 2011-08-02 08:42:19 Reply

Yeah 60 fps is quite normal for games these days. My last game was 60 fps and I didn't have any problems with it. Though it's not very animation intensive.
If it runs better at like 50 or 40 fps ask if the fps can be changed otherwise just roll with it. Decent computers should be able to handle it.


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Kibester
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Response to animate with 60 FPS?! 2011-08-02 14:54:34 Reply

Maybe animate a 20fps then add 2 more frames for a total of 3(on each), and change it to 60fps.


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zerosky
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Response to animate with 60 FPS?! 2011-08-02 23:42:11 Reply

OP, if its for a game calm down, you don't actually need to animate at 60fps.
That framerate is commonly used for games.

Usually, you have a sprite sheet that the programer renders with codes.
Example, you have a walk cycle sprite sheet with about 8 frames, he will take that and render it accordingly.

If he's doing it in Flash and movie clips, he should know how to handle the animation so that it doesn't go by in a split second.