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Question about Castle Crashers.

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Oninova
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Question about Castle Crashers. 2011-07-31 05:53:39 Reply

For a game like Castle Crashers whose native developing software is Flash, would it be possible to retain the art style down to the last pixel on a non-flash supported platform such as the 3DS? By that I mean would The Behemoth be able to develop a Castle Crashers game without using Flash without compromising anything that caused us to love the game to bits in the first place? So far all I've been told it would be impossible because Flash is "unique" and that no other dev tool would be able to render graphics seen in Flash products.

Oninova
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Response to Question about Castle Crashers. 2011-07-31 06:50:12 Reply

Bump.

Firefoxelite1
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Response to Question about Castle Crashers. 2011-07-31 08:31:46 Reply

Lol I unno, just playin game.


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lucatheawsome
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Response to Question about Castle Crashers. 2011-07-31 21:46:23 Reply

no castle crashers inst fucking made with flash

only the art is draw as flash but the game is made in c++
since ds game are made with c++ is could be posible but
it would take a LOT of recoding


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kiljoy96
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Response to Question about Castle Crashers. 2011-07-31 21:50:10 Reply

If I'm not mistaken, Flash is vector based and the 3DS is raster based.

So no.


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levusbevus
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Response to Question about Castle Crashers. 2011-08-01 13:56:21 Reply

At 7/31/11 09:50 PM, kiljoy96 wrote: If I'm not mistaken, Flash is vector based and the 3DS is raster based.

So no.

Castle Crashers isn't a Flash game.

It would be possible to port Castle Crashers to the 3DS. Would it be easy? Probably not.


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