At 7/31/11 06:16 PM, VenomKing666 wrote:
ALso thievery is another underrated skill I would say.
Yeah I would agree, burglury seems extremely useful, as a lot of other skills. I'll have to check out Archeology, another one I liked too was Astrology, the aura you get just for having it is really nice.
At 7/31/11 06:33 PM, zooos wrote:
Currently have my character set up with Maces, Archery, Artful Dodging, Master of Arms, Assassinations, Smithing and Burglary.
Anyway, just died again, Got to floor 3, ran into a monster zoo (see pic), killed all of them surprisingly, two rooms later I find one of those cloud faggots, a boss one, get it down to half HP and then it slaps my shit before I got a chance to use my potion of replenish. Scored about 36,000 on that one, my best run so far. Time to tweak my build some more.
My build this run was Maces, Dual wield, Deadshot, Assassin, Viking Magic, Vampirism, and Beserker rage.
as for points, I put one in vampirism for the corpse consume, maxed Assassin, and then Dual weild
I'm thinking of dropping viking magic, but I really do like the first skill you get, that bit of electric damage, and resistance does help a lot in some cases. Same with Assassin. My critical chance was pretty high but I could probably replace it with something like Archaeology for more use.
Also is Haywire effected by your critical rating at all? I got a ton of haywire procs this time around, maybe that was why.
Playing on Medium with perma death too, any build tips would be welcome.