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Drawing bathrooms

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kelpso
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Drawing bathrooms 2011-07-30 07:02:09 Reply

So, I'm making a room escape game from a one-point perspective and I've been going brilliantly until I realised I don't know how to draw a toilet... If someone could teach me how to, I'd greatly appreciate it :D


ActionScript 3.0 can wait for a while. It's not like ActionScript 2.0 is bad :D

Razz
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Response to Drawing bathrooms 2011-07-30 07:18:15 Reply

From what fucking angle? I'll explain from the side, from any angle you have to analyze what you're drawing. On the side we see four segments in particular ... The bowl of the toilet is a half circle, often stretched out on both sides. This often then works down to a flat bottom; that is to say it's an almost straight down area right after said bowl. The bottom is always flat because it hooks onto the floor and often the back has a backwards slope, larger on the top that works inward on the bottom. Then the top portion is always about two rectangles when drawn 2D, the tank of the toilet with the lid.

This one is a little more floral but shows the basic idea. Break it down into shapes and how to connect said shapes along the guide given. In 2D a toilet is composed of one circle split in half, with a rectangle below it that has a segment off for the half circle to fit on. And the tank is often two rectangles. After these shapes it's just bending lines to compliment these shapes; remember that in Flash you can bend a line outward to a circular curve or to a slope, there isn't any one way a line can be bent--there's hundreds. Take your time and get it until you think you have it.

I feel that the cream on the cake to any flash art is the smaller details. Shading, bolts, holes, and so fourth. Without these we have the "kindergarten crayon house drawing" effect. Best of luck

Drawing bathrooms


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kelpso
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Response to Drawing bathrooms 2011-07-30 07:26:47 Reply

From the front. Here's the room. Don't worry, all that crap's on other layers XD

Drawing bathrooms


ActionScript 3.0 can wait for a while. It's not like ActionScript 2.0 is bad :D

kelpso
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Response to Drawing bathrooms 2011-07-30 08:19:55 Reply

Would drawing half a sink be the same thing?


ActionScript 3.0 can wait for a while. It's not like ActionScript 2.0 is bad :D

Razz
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Response to Drawing bathrooms 2011-07-30 10:19:08 Reply

Here's a toilet from the front, as you can see even though attempted it's not a straight-on front view. This is because we as people never see everything in a room dead on. Look around you, if a cup is on the side of you and you look towards that cup from the top then the cup will curve on the bottom toward your direction. If you look at the same cup from a lower view, it will be flat on the bottom.

This is perspective; how we see things around us at the time being. Right now as I sit on the computer even the computer itself isn't perfectly straight towards my direction. Even though the sides are truly parallel when I look at it from the top down the bottom portion of the sides appear to extrude out--the right side to the right and the left to the left. So now lets take a look at the picture originally linked.

The tank is what we're looking at from the front, it has some curves and if you look at the top you can see what I was talking about earlier in relation to perspective. You can tell we're not looking from the bottom because you can see the longer portion of the bottom as it bolts onto the floor. From this angle the sides of the toilet slope straight upward from the sides and the bowl itself looks like two circles--the bowl and then the seat. What makes this toilet is the use of straight lines and curves harmoniously... And if you ever get in a jam you could always place the image on bottom and trace over the top.


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kelpso
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Response to Drawing bathrooms 2011-07-31 00:34:01 Reply

Thanks for that, it was from almost exactly the right angle (about 1 degree off) :D
Does this look right?

Drawing bathrooms


ActionScript 3.0 can wait for a while. It's not like ActionScript 2.0 is bad :D

Kibester
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Response to Drawing bathrooms 2011-07-31 22:16:13 Reply

Go to the Art Forum, You will have better luck there. The Flash forum is for ActionScript 2 and 3 Coding.


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SethFx23
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Response to Drawing bathrooms 2011-08-01 05:24:32 Reply

At 7/31/11 10:16 PM, Kibester wrote: Go to the Art Forum, You will have better luck there. The Flash forum is for ActionScript 2 and 3 Coding.

Agreed. Most of us are programmers, or in some cases, like myself, learning "wannabes". The art forum would be more helpful than this.

MichaelJ
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Response to Drawing bathrooms 2011-08-01 16:23:30 Reply

The one you drew seems to be too big for the room. (I mean look at the ceiling, if you sat on that thing you would be bent over) I'd scale it down a bit, and try to make it more symmetrical.

Here's one I drew a while ago for a game I never finished. It isn't quite from the front view though.

Drawing bathrooms


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fwe
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Response to Drawing bathrooms 2011-08-01 16:48:14 Reply

why did both of you design bathrooms so small that you have to walk in forwards if you wanna piss and walk in backwards if you wanna shit?


wtfbbqhax

kelpso
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Response to Drawing bathrooms 2011-08-02 03:33:42 Reply

At 8/1/11 04:48 PM, fwe wrote: why did both of you design bathrooms so small that you have to walk in forwards if you wanna piss and walk in backwards if you wanna shit?

LOL this game is kind of based on my house XD
I'll ask my other questions in the art forums.
Is this toilet better?

Drawing bathrooms


ActionScript 3.0 can wait for a while. It's not like ActionScript 2.0 is bad :D

MichaelJ
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Response to Drawing bathrooms 2011-08-06 18:29:21 Reply

At 8/2/11 03:33 AM, kelpso wrote:
At 8/1/11 04:48 PM, fwe wrote: why did both of you design bathrooms so small that you have to walk in forwards if you wanna piss and walk in backwards if you wanna shit?
LOL this game is kind of based on my house XD
I'll ask my other questions in the art forums.
Is this toilet better?

Much better. You can give the shadow underneath a bit of alpha. It doesn't need to be that dark.


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fluffkomix
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Response to Drawing bathrooms 2011-08-07 02:47:06 Reply

i would still say it's too big. If you were to draw the basic shape/size of a person and place it next to the toilet, you'd be able to see how small the toilet has to be to look accurate

Wanna learn how to draw anything in particular? here's a tip: go out in real life, and draw it.
draw it some more
draw again
repeat


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fluffkomix
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Response to Drawing bathrooms 2011-08-07 02:48:23 Reply

also the reason i think it's too big is because it looks like someone could sit on it comfortably, but as soon as you stand up even slightly, you would hit your head


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MichaelJ
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Response to Drawing bathrooms 2011-08-07 20:58:27 Reply

Yeah, that might be true. He could always just take off the ceiling and have the wall just keep going up. That would fix the issue.


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kelpso
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Response to Drawing bathrooms 2011-08-08 04:29:11 Reply

Okay, I understand what all of you are talking about but is it good from a 'did it in five minutes and can't be bothered fixing it' kind of perspective? Maybe I might actually incorporate the fact that it's too big into the game. That might work.


ActionScript 3.0 can wait for a while. It's not like ActionScript 2.0 is bad :D

MichaelJ
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Response to Drawing bathrooms 2011-08-08 17:17:17 Reply

At 8/8/11 04:29 AM, kelpso wrote: Okay, I understand what all of you are talking about but is it good from a 'did it in five minutes and can't be bothered fixing it' kind of perspective? Maybe I might actually incorporate the fact that it's too big into the game. That might work.

It's acceptable, sure. It's really up to you as the artist. When I am working on scenes for my games like this, I spend probably too much time on them. Sometimes I model them in Google SketchUp so that they are perfect, perspective-wise, then I just trace them in flash. The more time you spend on anything, the better it will be, just remember that!


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