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CS5 Sound Delay

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MOC-Productions
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CS5 Sound Delay 2011-07-20 14:37:22 Reply

Okay, so here's the problem.

The whole sound delay issue has been a common problem with flash for as long as I can remember.

It happens like this:

If my movie is more than a few minutes lone with multiple scenes and a handful of sound effects, after two minutes or so, the sound starts to become out of sync. For example, lets say I have someone shooting a gun. Once the sound delay starts, the sounds will play BEFORE (or in other cases after) the gun is fired. This screws EVERYTHING up.

Back in the day, when I was using Flash 8 on my PC, I discovered that the solution was to put all of the sounds into a MovieClip and place the movie clip into the scene. This strategy worked like a charm. The sounds were perfectly synced and it was flawless.

HOWEVER,

Now I'm using Flash CS5 on a Macbook Pro. When I use the movieclip strategy for my sounds, theres a much less dramatic sound delay, which is fine. The real problem though, is now when I test the whole movie (comprised of 3 scenes so far) the sound from each previous scene will play again in the next scene. Meaning if I had a song play throughout scene 1, it would then play itself again in scene 2, even though the movieclip for that song is only placed in scene 1.

All of my sounds are set for streaming.

So my question is: Is there a better, perhaps EASIER way to eliminate sound delays in CS5? I have a lot of music and sound effects that NEED to be synced correctly.

Insight on this would be greatly appreciated.

Thanks!

Patcoola
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Response to CS5 Sound Delay 2011-07-20 15:24:16 Reply

is this in the Flash IDE?
if so, then I suggest mixing your audio as one track with an audio editor.
or you can export what you have as a .wav file then re import it into your movie.

MOC-Productions
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Response to CS5 Sound Delay 2011-07-20 20:19:01 Reply

At 7/20/11 03:24 PM, Patcoola wrote: is this in the Flash IDE?
if so, then I suggest mixing your audio as one track with an audio editor.
or you can export what you have as a .wav file then re import it into your movie.

See, I tried that though, but for whatever reason, the track repeats itself. I dont have it set on repeat or anything. I just can't figure out why its doing that.

Patcoola
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Response to CS5 Sound Delay 2011-07-20 21:11:05 Reply

At 7/20/11 08:19 PM, MOC-Productions wrote: See, I tried that though, but for whatever reason, the track repeats itself. I dont have it set on repeat or anything. I just can't figure out why its doing that.

Double check the audio is set to steam and repeat or loop is set to 1 and set the blank keyframes to limit the audio's timeline length where the audio stops.

MOC-Productions
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Response to CS5 Sound Delay 2011-07-21 10:46:59 Reply

Double check the audio is set to steam and repeat or loop is set to 1 and set the blank keyframes to limit the audio's timeline length where the audio stops.

I'll try that. Should I keep it inside a Movieclip though?

Patcoola
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Response to CS5 Sound Delay 2011-07-21 12:20:52 Reply

At 7/21/11 10:46 AM, MOC-Productions wrote: I'll try that. Should I keep it inside a Movieclip though?

you should never put anything in a movie clip, unless this is a game.
you should mix your audio as one track with an audio editor.
you must have audio playing at all times throughout the entire animation even with silence.

MOC-Productions
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Response to CS5 Sound Delay 2011-07-21 12:50:35 Reply

What if I have multiple scenes? Should I make a full track for each scene or one constant track?

Patcoola
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Response to CS5 Sound Delay 2011-07-21 13:09:48 Reply

At 7/21/11 12:50 PM, MOC-Productions wrote: What if I have multiple scenes? Should I make a full track for each scene or one constant track?

you can make a track per scene if you want.
or you can use one large track and just select the part you want by clicking on the pencil icon beside the effect option in the sound properties.

the important thing is that audio must be played throughout the entire movie even with silence.

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Response to CS5 Sound Delay 2011-07-21 13:24:06 Reply

This is good advice. Thank you. I will try that and let you know if it works.