Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
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Build most powerful forces, unleash hordes of monster and control your soldiers!
3.80 / 5.00 4,200 Viewsim making a stick figure movie (if you dont like them either leave or dont focus on that part) and ive been using shape tweening without success even with shape hints it doesnt work so should i go frame by frame (not preferable) or other ways? (not really sure what they are but i need them)
WTF happend to Duke Nukem, Crash Bandicoot and Spyro?
Frame by frame is always the suggested way of animation.
okay i guess i will just keep working at it, thaks again MintPaw you always solve my problems for me
WTF happend to Duke Nukem, Crash Bandicoot and Spyro?
At 7/16/11 12:49 AM, MintPaw wrote: Frame by frame is always the suggested way of animation.
Not necessarily, you can do motion or shape tweens and in between edit the frames.
An hybrid of frame by frame and tweens is the best way. Use fbf normally, and when it's not noticeable you can use tweens.
I personally use a mix, depending on what I'm doing. My first flash, I did just that. Mainly motion tweens for actual motion, and frame-by-frame for lip syncing and the guys moving around.
Anyways, back to topic, if you want to use motion tweens with multiple objects, use multiple layers, one for each object. For example, for your stick dudes, use one layer for one arm, one for the other arm, one for one leg, et cetera et cetera.
This account is now defunct and will now serve as an alt - _)-UltimateCJ64-(_
Seriously, I'm serious.
personally i now only do tweens, you can't beat the production speed and smoothness of frame rates as high as 120fps no matter how complex the animation is.
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Motion and Shape Tweening is useful sometimes, but usually frame by frame is the way to animate.
Trying to post in topics that have no replies. Trust me it's a horrible feeling when nobody replies to your topic :{
I use frame by frame and scripting for animations. It takes a lot of time, but the results are precise and with scripting you can reuse many parts you already wrote with minimum changes.
It really depends on the type of animation you are making. I see you are doing a Stick Figure animation. You may find combining the use of frame by frame and motion tweening to create some nice effects. Try each method, and you'll talents will be revealed :P