At 7/11/11 05:40 PM, naronic wrote: well then whose game is it?
At 7/7/11 11:41 AM, LulzCal wrote: developed by Arkane Studios.
Derp.
At 7/11/11 05:40 PM, naronic wrote: well then whose game is it?
At 7/7/11 11:41 AM, LulzCal wrote: developed by Arkane Studios.
Derp.
At 7/11/11 05:40 PM, naronic wrote:At 7/11/11 05:27 PM, idiot-monarch wrote: Jesus Christ, stop calling it Bethesda's game.well then whose game is it?
This is all your fault, OP!
Serious face.
Arkane Studios.
At 7/11/11 05:45 PM, idiot-monarch wrote:At 7/11/11 05:40 PM, naronic wrote: well then whose game is it?At 7/7/11 11:41 AM, LulzCal wrote: developed by Arkane Studios.Derp.
derp indeed
my bad
At 7/11/11 05:27 PM, idiot-monarch wrote: Jesus Christ, stop calling it Bethesda's game.
This is all your fault, OP!
I know... what have I done.
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This game looks awesome, I don't usually hype myself up for games (cause if you don't let hype get to you then you can only ever be pleasantly surprised) but everything about this game looks good.
1. Its being made by people who worked on Deus Ex and Half Life 2.
2. Its being funded and developed by Bethesda (not really a plus or negative but I trust Bethesda not to rush the development or cause any trouble)
3. Dynamic and unique gameplay mechanics. So its like a little bit of Deus Ex and Hitman and Thief (although I haven't played Thief) combined where you can pretty much choose how you play. I want to snipe people...
4. Player choices
5. Steampunk world (woo)
At 7/12/11 05:20 AM, LulzCal wrote: First screenshot! Looking good I must say.
Source
Not to sound like a cunt, but beat you to it by like 12 hours.
At 7/12/11 05:31 AM, idiot-monarch wrote:At 7/12/11 05:20 AM, LulzCal wrote: First screenshot! Looking good I must say.Not to sound like a cunt, but beat you to it by like 12 hours.
Source
Whoops, I completely didn't see that.
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At 7/12/11 05:20 AM, LulzCal wrote: First screenshot! Looking good I must say.
Source
looks like bioshock infinite
I personally don't know how their going to pull of the dynamic world gameplay other than introducing a duel choice system
and that would suck.
At 7/12/11 12:24 PM, naronic wrote: I personally don't know how their going to pull of the dynamic world gameplay other than introducing a duel choice system
and that would suck.
Am I correct in assuming that you haven't played the Thief series, the Hitman series or Deus Ex? Inb4 hipster nostalgiafag, what I'm saying is that open ended level design with a lot of choices, decent AI and interesting character equipement/skill progression that alters interaction with the game world and AI crating a relatively dynamic game has been proven to work.
At 7/12/11 12:29 PM, idiot-monarch wrote:
Am I correct in assuming that you haven't played the Thief series, the Hitman series or Deus Ex? Inb4 hipster nostalgiafag, what I'm saying is that open ended level design with a lot of choices, decent AI and interesting character equipement/skill progression that alters interaction with the game world and AI crating a relatively dynamic game has been proven to work.
no I mean more along the lines of infamous's cartoonish good or evil moral choice system.
At 7/12/11 12:33 PM, naronic wrote:At 7/12/11 12:29 PM, idiot-monarch wrote:no I mean more along the lines of infamous's cartoonish good or evil moral choice system.
Am I correct in assuming that you haven't played the Thief series, the Hitman series or Deus Ex? Inb4 hipster nostalgiafag, what I'm saying is that open ended level design with a lot of choices, decent AI and interesting character equipement/skill progression that alters interaction with the game world and AI crating a relatively dynamic game has been proven to work.
Ah, you meant moral choices. Well, see New Vegas and the Witcher for moral choices that aren't shallow and stupid.
Some more info, mainly about AI.
Dishonored, Bethesda's newly-announced action-adventure, positions itself as something different. Led by Thief designer Harvey Smith together with Arkane head Raphael Colantonio and Viktor Antonov (who designed City 17 for Half-Life 2), the new project offers a fairly boilerplate story, featuring regal betrayal and supernatural powers. However, developer Arkane intends to use this setup - you play as a framed bodyguard who's secretly a master of stealth, and even more secretly a talented magician - to make Dishonored more interesting than the standard sneaking-and-neck-breaking fare.
Rather than grouping player abilities into standard healing/damage/manipulation categories, a la Bethesda's own Elder Scrolls series, Arkane equips players with more open-ended powers designed to encourage creative problem-solving. The studio says that enemy AI is strong enough to allow tactics like distracting or overwhelming enemies (remember, giving a computer human fallibility is much harder than just making it really clever) and that environments are interactive enough to figure into complex, player-driven strategies. This in turn feeds into a "chaos" system, which tracks the player's collateral damage and alters the story accordingly.
The games looking really interesting now, and the AI system sounds great.
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I'm getting a Hitman: Blood Money vibe from the chaos system. Your stealthiness and aggression was tracked in every mission in that game, which fed into your notoriety. The more notorious you were, the easier it was for enemies to see past your disguise. It was an underdeveloped system, but an interesting premise.
when people stop crying about graphics they can work on the main core mechanics. these guys are thinking, now can they keep it together? and not do something stupid like a certain company talking about how strategy games are a thing of the past and certain x game w- sorry i went raging what happen?>
Sounds sweet, but I have to say that I'm hesitant now when I hear "Published by Bethesda." Fallout: NV and Brink both had serious issues that for me, ruined the experience of the game. I'm a hardcore Bethesda Fanboy, A couple months ago I bought myself another copy of Morrowind to play on my 360, (I played my first copy until the saves all corrupted and the disk was unreadable) And it's brought back sweet, sweet memories. My best friend actually downloaded Daggerfall and has been playing that off and on.
Don't get me wrong, Bethesda makes the BEST GAMES EVAR, but i can't say the same for games they publish.
And futhermore, this strikes me as the same kind of thing that happened with Brink, They had ground-breaking, completely unique mechanics, but it proved to be too much for them to handle.
Fingers crossed, though.
I was reading this and telling my friend about it, then my dad handed me my gameinformer that had just came in the mail, with this game on the cover. This really does seem like a great game, I'll have to see some gameplay though.
Anyone else been checking out the new info?
It's looking great. The little interactive playthrough is great. LOT'S of options.
A vagina is really just a hat for a penis.
At 7/27/11 11:36 PM, camobch0 wrote: Anyone else been checking out the new info?
It's looking great. The little interactive playthrough is great. LOT'S of options.
wait... what interactive playthrough?
At 7/28/11 01:35 AM, naronic wrote:At 7/27/11 11:36 PM, camobch0 wrote: Anyone else been checking out the new info?wait... what interactive playthrough?
It's looking great. The little interactive playthrough is great. LOT'S of options.
This thing http://www.gameinformer.com/p/dishonored _adventure.aspx
They make it sound like it's a picture-perfect flawless simulation. You know what that means?
METACRITIC ZERO BOMBING!
[PSN/Steam- Airbourne238]
At 7/28/11 01:39 AM, Makeshift wrote:This thing http://www.gameinformer.com/p/dishonored _adventure.aspxIt's looking great. The little interactive playthrough is great. LOT'S of options.wait... what interactive playthrough?
while interesting that's not a playthrough
don't lie...
No thanks, I'll wait for a new Tripwire game.
Bethesda is the best game publisher and developer, in my opinion.
Tweeter and the Monkey Man were hard-up for cash, they stayed up all night selling cocaine and hash.
At 7/28/11 10:45 AM, EDUCATIONALWAGON wrote: Bethesda is the best game publisher and developer, in my opinion.
Lol. Remeber the biggest title released lately? Oh yah Brink. It was a pile of half assed dogshit.
"If you don't mind smelling like peanut butter for two or three days, peanut butter is darn good shaving cream.
" - Barry Goldwater.
At 7/28/11 01:57 PM, Warforger wrote:At 7/28/11 10:45 AM, EDUCATIONALWAGON wrote: Bethesda is the best game publisher and developer, in my opinion.Lol. Remeber the biggest title released lately? Oh yah Brink. It was a pile of half assed dogshit.
You mean to tell me that people make MISTAKES?! Holy shit man... this is... this is new to me.
[PSN/Steam- Airbourne238]
At 7/28/11 01:57 PM, Warforger wrote:At 7/28/11 10:45 AM, EDUCATIONALWAGON wrote: Bethesda is the best game publisher and developer, in my opinion.Lol. Remeber the biggest title released lately? Oh yah Brink. It was a pile of half assed dogshit.
I liked Brink.
Though I also played through the PC ports for GTA4 and Saints Row 2, so maybe I have like a lag tolerance built up.
You look nice today.
This guy brutally sodomizes me.
Cereal is pretty cool. If you're cool you'll add me on Steam. Also, Letterboxd.
i'm still waiting for brink to hit the 20 dollars point, so i can go try it out.
At 7/28/11 03:11 PM, POTaTOS wrote: You mean to tell me that people make MISTAKES?! Holy shit man... this is... this is new to me.
Ok then, name me one good game Bethesda stamped their name on that's not an RPG.
"If you don't mind smelling like peanut butter for two or three days, peanut butter is darn good shaving cream.
" - Barry Goldwater.
Interview with one of the devs, more info.
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