So this is a concept I've been toying with and I'm sure many agree and it's that the consumers(gamers) are slowly but surely helping to ruin games and their futures.
There are many different ways that gamers are doing this, from buying broken games with inexcusable glitches to bitching and moaning because a company is trying to expand or buying the same junk over and over again. I think it's quite saddening to see that the very ones who benefit from games are the very same ones that are ruining them.
Look at Fallout: New Vegas (being the most recent one I can think of), when that game was released it was incredibly buggy, some people couldn't even play their game let alone enjoy it(although some managed to see through the bugs) and this is looking to be a more and more of a common practice. More games are being shipped out with inexcusable or game breaking bugs and we the consumers just eat it up.
Or you have franchises that offer to little to no change from a previous installment and charge full price for the sequel, and because a majority of people don't stop buying into this garbage this practice continues.
Then you have companies trying to change things up or expand their horizons, only to have fans bitch and moan because it's not what they want(Half-life ep. 3 comes to mind or inFamous 2 having to change Cole back to look more like the original).
Sure the consumers aren't the only ones to blame, companies hold some of this blame by relying to much on the ability to patch a game or for only seeking to gain more profit, but at it's heart consumers are the biggest cause of these ever growing problems.
Tl;Dr get a fucking attention span.