So I played the demo version of the gmae at my local EB games (the Canadian name for Gamestop).
I was given three choices, a bird flying level, a boos battle, or a dungeon level, specifically the Sky Temple.
I went with the dungeon becasue I thought I'd get the most gameplay variety.
Graphics: Assuming the real game will look like the demo, the game looks great. Obviously not as good as HD, but the game looks much better than Twilight Princess, and the cartoony graphics look nice.
Gameplay: I expected very accurate motion controls from some of the reviews I've been reading, but the sword controls were a bit off to me.
They worked well, but sometimes I felt as if I did an upward slash, when Link did a downward slash. Other than a few odd slashes, the controls are pretty nice.
I had access to the beetle item, sort of like a little camera to scope out new areas and get ruppes and crates etc.. The controls were fine.
The slingshot works by pointing at the screen and pressing a button. Just like TP.
I didn't get enoguh time to try thr bombs this time, but apparently you can now pull a bomb out and choose when you want it to start counting down. A nice touch alongside the options to either lob or roll the bombs.
The bow works nice, you get more accuracy and power than the slingshot, and pulling bakc the nunchuck adds power to your shot.
You have two invintory wheels that don't pause the game, so it's pretty streamlined. One for all your shields (you can have more than one when their meter runs out) and your potions, and another wheel for your main items.
You can point upwards with the sword to get a charged blast that you can release.
Fi is your new Navi/Midna replacement, but more boring and hand-holdy.
Overall: The game looks and plays well, and the enemies I encountered couldn't be brought down by random slashing, so atleast the combat won't be my least favourite part about Zelda games now. Only 9 days left to wait.