At 5/29/11 03:33 PM, MortalFudge wrote:
Ezio Auditore from Assasins Creed 2. I know that it might seem a bit flat. If you guys think so too, it'd be great if you gave me some pointers on how to make it a lot less flat.
Hey there, cool stuff you posted so far. About the flatness, I could only recommend using a more consequent shading. For example: If you look at your yellow robots feet, there are highlights and shades on the different sides of the single elements which gives it depth. But if you look at Ezio's boots, there is a single highlight and that's it, thus leaving them rather flat.
BUT to be honest, if you want to use them for animation they are already pretty good. Keep in mind that more details will also mean more work for every frame and you may do a lot of extra work for a small or not even visible effect. It's not like a standalone drawing where detail is always noticable.