"I don't usually do this but, if u like MW3 go 2 Metacritic.com & help our user score," writes Schofield. "It's suspiciously low. Be honest but help if u agree."
I'll be honest, on a scale of one to ten, your game deserves no more than six or seven, going strictly off multiplayer changes alone. It uses the same mechanics, tweaks them slightly, and delivers a performance that is all too familiar. While not entirely bad, I just got an awful feeling of deja vu while playing.
And the fact you have to unlock the riot shield? Blasphemy. Although the melee speed upgrade is really nice, the auto aim usually fucks me over. But I can still do good with it.
At 11/10/11 12:27 AM, MultiCanimefan wrote:
"Players also criticized the apparent LACK OF SKILL required to succeed in the multiplayer mode, pointing to the fact that the series has now instead shifted to focusing on other things, such as the number of kill streak rewards and perks that a player can amass."
After reading this, I'm having second thoughts. I was planning on it, but now? Eh, maybe.
"Players also criticized the apparent LACK OF SKILL required to succeed in the multiplayer mode"
What the fuck is this shit? Lack of skill is a poor indicator of a games final product. Sure it's more of the same but they did tweak some things for the better. The separation of point streaks through Assault, Support, and Specialist was something I wanted in MW3, so people can fulfill a more specialized role. There's no real game ruining point streak that I encountered early on that was gamebreaking.
Now before I get too deep into this I... wait a minute.
Assault... Support... Specialist... A.S.S.
THE POINT STREAK SYSTEM IS ASS!