Monster Racer Rush
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3.93 / 5.00 4,634 ViewsI recently made this bullet animation for a parody that I am currently making
the problem is that when the bullet rotates the sides which are moving behind the sides that are moving in front but the order of layers and arrangement in the layer causes the back side to stay visible.
how can I change this?
http://www.newgrounds.com/dump/item/9453 976502d50855e448e2055c633b79
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It would help if you explained which type of software you're using (including version number).
From my initial observation though, it looks like either your polygon surfaces are flipped backwards or are somehow "non-planar" (meaning a plat plane is twisted to not be flat).
Im using flash CS5 with actionscript 3.0
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At 4/24/11 03:25 PM, terabiter wrote: Im using flash CS5 with actionscript 3.0
No wonder. Flash CS5 unfortunately doesn't have real depth sorting, unless you program it yourself. You're gonna have to do research on that. But i seriously do not recommend bothering with something like this in flash. If you want, try getting into 3D modeling. Model the bullet, record the animation scene for it, export with Alpha-Channel and import into flash. This will take time and commitment, and what i just said will make more sense later but it's much more worth it.
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At 4/24/11 10:46 AM, Tanadrine-Studios wrote: From my initial observation though, it looks like either your polygon surfaces are flipped backwards or are somehow "non-planar" (meaning a plat plane is twisted to not be flat).
He's right. Im not of a AS3 user but seen this loads of times, definetly your normals are flipped. See if you can do something to make your faces point outer instead of inside out right now.