Monster Racer Rush
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3.80 / 5.00 4,200 ViewsCool so we get to choose between cartoony and anorexic Sonic.
Sega of Japan have set up a twitter feed for Sonic's 20th Anniversary. Not much to talk about, but apparently Sonic Generations isn't the final title and may change before release, like how Sonic Wildfire changed to Sonic and the Secret Rings.
Two new walkthrough videos for both the Classic and Modern Green Hill stages.
http://www.sonicretro.org/2011/05/soa-wa lks-gametrailers-through-green-hill/
Classic Sonic looks better now, they fixed the "uncurling-from-ramp" bug from earlier videos and you also get to see more of the stage as well as the results screen.
The Modern Sonic video worries me. There's still a full boost bar when you start the stage. I am SERIOUSLY hoping that's just for debug. Also halfway through, and this is hilarious:
"And here you see part of the team's design philosophy...*Sonic is grinding, then falls through out of nowhere and dies*...which is NOT to kill players, but..."
Yep, some collision detection flaws there. Sonic's voice also gets much higher-pitched at one point for some reason, and when you boost it drowns out the music which ruins the cool remixed Green Hill theme. You get to see the full stage this time though, plus the results screen.
Cream confirmed for appearence.
Hopfully it will bring you back to the Genesis ones.
.
Alright, get ready for a bunch of shit.
-The chosen level for Sonic 2, at least as far as the 3DS version is concerned, is Casino Night Zone. Sorry, Chemical Plant fans!
-That said, Sonic Team boss Takashi Iizuka says that the 360/PS3 and 3DS versions will have a different selection of stages to offer more variety. Stay tuned.
-Bosses in the 3DS version are exclusive to it. We have our first look at a boss, and it's the old familiar final boss of Sonic 3's Launch Base Zone, Big Arm. It also has a few new tricks up its sleeve (no pun intended), such as flying into the background and punching forward. As a bonus, he's being piloted by the classic version of Dr. Eggman, also confirming the two hedgehogs may now have to contend against two doctors.
-The story of the games are fundamentally the same: a new evil presence has erased all of time and space (calm down, Sonic 2006 people) causing Modern Sonic to fall into the past and meet his pudgy past self.
-Classic Sonic and Modern Sonic are both represented. Classic Sonic will play just like everyone expects him to: Genesis-era Sonic, with a stronger emphasis on platforming than speed. Modern Sonic, however, brings his talents from Sonic Rush, Rush Adventure, and Sonic Colors DS, keeping the same style of gameplay from there of high speed, homing attacks, rails, drift sliding into small passageways, and exclusive level gimmicks.
-Special Stages make a return, but not from any of the classic games. From the looks of it, the Special Stage chosen hails from Sonic Heroes, meaning Sonic will need to speed through orbs and mines in a race to catch the emerald.
-Jun Senoue is the mastermind behind the music here. For classic stages, the music will largely be the ever familiar tunes with some touch ups, as heard in Green Hill Zone videos, while Modern Sonic will get full remixes of them. Conversely, modern stages will use their original musics for Modern Sonic (with some tweaks) while Classic Sonic will get chiptune remixes of them.
-In that context, while not an official confirmation about a certain Sonic Adventure 2 stage by any stretch, the article states that a Dreamcast-era stage is present. Calm down.
-Iizuka also states that the 3DS version will have only characters key to the story while the console version will feature a very large cast of characters. Sort of like the opposite of Sonic Colors, in that regard.
-The reason no Wii version exists was due to the desire to make a Sonic anniversary game in high definition, which Iizuka says the Wii is not capable of handling. Development for the platform was canned early on with the decision to create a version of the game for Nintendo's audience on the 3DS. The engine and physics are being built from scratch.
-This is the first time that the music producer for Sonic 1 and Sonic 2, Masato Nakamura from the band Dreams Come True, is letting Jun Senoue and the rest of the sound team mess around with his musics from those games.
-Not Generations related, but Sonic Team heard all the critical (and sometimes asinine) feedback from Sonic 4: Episode 1 and is using it in the development of Sonic 4: Episode 2. More on that at a future date.
At 4/25/11 08:19 PM, ProtomanBlues wrote:At 4/20/11 06:31 PM, roderickii wrote:The only thing lame here is your concern for grammarAt 4/18/11 02:13 PM, Moonpiles wrote: Sonic is fucking lame.your lame.
fixed.
QOTW:
"I hate you because you never pass up and opportunity to mention that you are a "female"-Wreckr
How to review like your opinion matters
Sonic 1 - Green Hill *
Sonic 2 - Chemical Plant
Sonic 3 and Knuckles - Sky Sanctuary
Sonic Adventure - Speed Highway
Sonic Adventure 2 - City Escape *
Sonic Heroes - Seaside Hill OR Casino Park / Bingo Highway
Sonic 2006 - Crisis City
Sonic Unleashed - Spagonia / Rooftop Run Day *
Sonic Colors - Planet Wisp
Those with an asterisk are already confirmed stages. As to why Heroes isn't definite, Casino Night Zone is already on the 3DS version, so the stage pick is kind of up for debate.
I wish they could've picked Emerald Coast or Windy Valley for Adventure 1 though. Much more iconic than Speed Highway.
At 6/8/11 07:54 PM, Blaze-Heatnix wrote: Oh shit, complete level list.
I wish they could've picked Emerald Coast or Windy Valley for Adventure 1 though. Much more iconic than Speed Highway.
Oh what no Sonic R level?
CAN YOU FEEL THE SUNSHIIIINE
But in all seriousness this is pretty cool.
I am sad there will be no lava reef zone or even mushroom hill zone. Mushroom Hill zone is a first area and I guess they could have more than one but think about it, going trough the 3 different color sets in 3d, could have been great.
Also Oil Ocean and Sandopolis could have been pretty cool.
But yeah this list of level seems to be pretty fair, one iconic level per game.
At 6/9/11 12:23 AM, VenomKing666 wrote: But yeah this list of level seems to be pretty fair, one iconic level per game.
Keep in mind, we're not ruling out the 3DS version. 3DS has Green Hill, Casino Night, and Launch Base (Or at least the boss from Launch Base). Everything else is unconfirmed.
There also might be a training stage, and a final Eggman-themed OH GOD TIME AND SPACE IS COLLAPSING level.
At 6/9/11 12:40 AM, Blaze-Heatnix wrote:At 6/9/11 12:23 AM, VenomKing666 wrote: But yeah this list of level seems to be pretty fair, one iconic level per game.Keep in mind, we're not ruling out the 3DS version. 3DS has Green Hill, Casino Night, and Launch Base (Or at least the boss from Launch Base). Everything else is unconfirmed.
There also might be a training stage, and a final Eggman-themed OH GOD TIME AND SPACE IS COLLAPSING level.
A 3DS version with morelevels?
I was not aware of that. I came.
Also I can't wait to get a reason to get a 3ds. Seriously the 3DS launched early.
At 6/9/11 02:35 AM, VenomKing666 wrote: A 3DS version with morelevels?
I was not aware of that. I came.
It's going to have the 3 levels mentioned above, plus 3 from the Sonic Advance games, 2 from the Sonic Rush games, and finally 1 from Sonic Colors DS.
As much as I hate Sonic Retro's community, it's the One Stop Shop for Sonic news.
Gamespot stream of above video, with interview, no superimposed music.
I played Sonic Generations at E3 and again at Sonic Boom. It was pretty fun. The first stage of the level is classic Sonic and the second is new Sonic. The PS3/360 version is better than the 3DS one (Which should go without say :P), but the 3DS version is the only one with a boss at the end of the level. The gameplay is pretty much Sonic Colors except no color powers.
Sega seriously needs to do something with Sonic Team's animators. Fucking look at this. Start a fucking studio. Rival with Pixar. Do SOMETHING.
At 6/12/11 03:52 PM, Blaze-Heatnix wrote: Sega seriously needs to do something with Sonic Team's animators. Fucking look at this. Start a fucking studio. Rival with Pixar. Do SOMETHING.
Dude, that's nothing. You should see it in 3D.
At 4/25/11 08:19 PM, ProtomanBlues wrote:At 4/20/11 06:31 PM, roderickii wrote:The only thing lame here is your grammarAt 4/18/11 02:13 PM, Moonpiles wrote: Sonic is fucking lame.your lame.
dude who gives a flying fuck about grammer on NG? I'm sorry you malfunction from careless errors but I don't give a flying fuck.
BTW anyone checked the City Escape trailer out?
I hope you get to relive fighting bio-lizard and chaos 7.
QOTW:
"I hate you because you never pass up and opportunity to mention that you are a "female"-Wreckr
How to review like your opinion matters
I expect to become super sonic, fight metal sonic, special stages for obtaining chaos emeralds, tails, and for once a final level that doesn't resort to cheap tricks and invisible traps you can't see coming as a "challenge." Looking at you Sonic 2!
At 6/12/11 08:04 PM, roderickii wrote:
dude who gives a flying fuck about grammer on NG? I'm sorry you malfunction from careless errors but I don't give a flying fuck.
lol umad
If you don't give a "flying fuck" then why did you reply this 2 times?
At 6/12/11 03:52 PM, Blaze-Heatnix wrote: Sega seriously needs to do something with Sonic Team's animators. Fucking look at this. Start a fucking studio. Rival with Pixar. Do SOMETHING.
So I'm not the only one who thinks that! No matter what Sonic game, one thing they always manage to do well is animation. They'd do a good job with the right stuff.
Anyway, Sonic Generations looks hecka fun, both on the HD platforms and the 3DS. And adding City Escape... Darn it, Sega, take my money!
At 6/12/11 09:52 PM, ProtomanBlues wrote:At 6/12/11 08:04 PM, roderickii wrote:dude who gives a flying fuck about grammer on NG? I'm sorry you malfunction from careless errors but I don't give a flying fuck.lol umad
If you don't give a "flying fuck" then why did you reply this 2 times?
cause i forgot i replied to it once. so yeah forgive me for not remembering a post so trivial.
QOTW:
"I hate you because you never pass up and opportunity to mention that you are a "female"-Wreckr
How to review like your opinion matters
At 6/12/11 03:52 PM, Blaze-Heatnix wrote: Sega seriously needs to do something with Sonic Team's animators. Fucking look at this. Start a fucking studio. Rival with Pixar. Do SOMETHING.
>lifelike checkboard-pattern rock
Yes, I like it. Animation and modeling arent the same tough.
At 6/12/11 11:12 PM, roderickii wrote:At 6/12/11 09:52 PM, ProtomanBlues wrote:At 6/12/11 08:04 PM, roderickii wrote:
Will you two retards shut the fuck up?
At 4/18/11 02:13 PM, Moonpiles wrote: Sonic is fucking lame.
I bet you like Halo.
This is now declared the official thread and will be treated as such, declared by ME! Anyways a demo has been released on PSN, you can play green hill zone as classic sonic. No footage of modern sonic though. I'm waiting for the download to complete, i'll post my thoughts afterwards.
XBOX HUEG news. The Classic Sonic Green Hill demo was released today. Sonic Retro hacked the shit out of it and...well, get ready.
It looks like Knuckles (Model) is for some reason in the directory, which suggests he might be playable but that is not confirmed. Also found as well are models for Modern and Classic Super Sonic.'
Oh, one more thing: That level list posted above is confirmed. I've seen screenshots of Seaside Hill that look really weird, and really small, so it makes no sense to post them here. I'll link them though.
http://forums.sonicretro.org/index.php?s howtopic=24971&st=4260
One last thing, Gamestop is giving away DLC for Generations with every pre-order. That DLC is a new stage: Casino Night. Holy shit.
Also found was the boss list.
So, CONFIRMED:
"Green Hill Zone
Chemical Plant Zone
Sky Sanctuary Zone
Speed Highway
City Escape
Seaside Hill
Crisis City
Rooftop Run
Planet Wisp
DLC
Casino Night Zone
Boss fights
Metal Sonic
Shadow
Silver
"Death Egg"
Perfect Chaos
Egg Dragoon
Boss LastBoss(TimeEater) (That's just what the file calls it.)
Each stage has about 5 acts, they are those stupid shitty ones from Unleashed were you just rescue Chao and such.
Oh and there's going to be a Genesis emulator in the game as well."
And here's Classic Super Sonic. No Modern Super Sonic model yet, but it's there.
More to come. That thread link was on an old page already. There may be more.
All music ripped from the demo.
Here are the tracks:
Title Screen
a new mix of the menu from Sonic Heroes (probably the actual real game's menu theme)
Green Hill Classic
Invincible Classic
Green Hill Modern
Green Hill Modern/Boosting
Invincible Modern
Level Clear
Drowning
1-Up
Also, elemental shields and Wisps confirmed.
Sonic Retro is down from all the traffic, so I'll have to get whatever's left out later.
I finished the demo and was disappointed at how short it was. I noticed an extra amount of attention was paid to the sound design this time around. The music is a nostalgic remix of the classic green hill zone, tastefully done. Almost every object makes a sound, you can hear the pitter patter of sonic's feet on rock, grass, wood and whatever else. Classic enemies were given a new abilities and more intelligence. For example the crab enemies seemed to wait for me to make a move before they tried to attack, hoping they would hit me in mid-air.
The camera takes some getting used to, I could not tell what was ahead of me most of the time, but after a while my eyes adjusted.
As for design there were multiple different pathways to take just like in the original, each providing different challenges and obstacles and such. No sign of special stages however, but you can relive your childhood and spam the dash button again.
The demo is only one level long, and oddly enough the demo itself expires in 19 days. It must be because of the sonic 20th anniversary sale. The demo might end when the sale ends....Either way if you wanna play the demo you have 19 days to do it, just get ready for a 3 minute long speed run :(
I never liked the old 2d sonic version and making it 3d makes no sense to me. What's the point in making a 2d game 3d. I would rater them make a new sonic adventure so i can raise Chao and stuff.