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if you wanted a flash animation to have the size equal to a tv screen what would the pixels for the dimensions be
doesnt really matters, vectors remain unchanged when changing sizes, your only worry would be details, while quality is not lost fuck ups and lack of detail gets reallly noticeble
ama gon chill
^^ Nope, it isn't.
Almost though, as long as everything stays vectors only, you can export to just about every size with the same aspect ratio. Now TV's, use either 4:3 or 16:9 and can switch between those automatically.
16/9. Is it a clever way of working.
Vectors may scale smoothly, but any raster/bitmap imports will compress/pixelate awful. Instead of giving a ratio, you should work to output. Is it for NTSC (american?) or is it PAL (uk), this will have an impact on your frame rate as well- 29.97 for NTSC and 25 for PAL. Is it for Widescreen television, standard television? Is it HD? 480p? 720p? 1080p?
My suggestion would be to work in a HD format. If its for a client, 1080p (1920px x 1080px) if its for yourself then 720p (1280 x 720) is efficient enough. Working at 480p is very much daft, as you means well go to a higher resolution such as Standard UK widescreen 1024x576.
So it depends on what TV, and where.
ill sum it up for you then: if you arent working with rasters or bitmaps then stage size doesnt matter but aspect ratio DOES, a ton, actually, if you ARE working with rasters/bitmaps then you WILL be needing a stage size, advice is to stick to hd either 720p or 1080p as said above
now guy above is right when speaking about fps, even if it doesnt concern the topic of the thread, you should check which sort of tv is in use on your area
ama gon chill
tv stuff at 1024 x 576 so far as anything I do
here is a template, the dotted line being screen safe