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3.80 / 5.00 4,200 ViewsLet's pretend I'm an executive working for a large, but innovative video/computer game developer and publisher and YOU are about to pitch me an idea for a video/computer game. Let's say that if the game is approved you will have unlimited creative control and unlimited resources to see the game finished and onto store shelves.
What kind of game would you pitch?
What would set this game apart from other games?
How would you convince me, the executive that this is a valuable and innovative idea for a game?
NOTE: this is just for fun.
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Too bad your not, I have an amazing game Idea but I can't tell you. You may try to steal it...
At 2/18/11 09:33 PM, darkrchaos wrote: Too bad your not, I have an amazing game Idea but I can't tell you. You may try to steal it...
While I'm sure your idea is the most amazing thing since toilet paper I'm going to have to ask you to get the hell out of my office if you're just going to waste my time. Good day, sir.
Next!!
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At 2/18/11 09:33 PM, darkrchaos wrote: Too bad your not, I have an amazing game Idea but I can't tell you. You may try to steal it...
yeah me too and in my mind its awsome
Ah, what the hell. It's not like it's going to be made any way.
My would be an open world, business simulator, mixed with first person shooting. Basically you start out as a petty criminal, robbing random houses for money so you can equip buy yourself guns, knives, and bullet proof armor. The first person comes in when you are doing a Job, or if your character isn't doing a job and your henchmen are, you can control one of your henchmen.
The sim comes in when you have many henchmen to do your work for you. You send them to rob a bank, and there chance of success is determined by what you equipped them with, and how many henchmen there are.
You also have a respect meter. Respect piles up or decreases depending on what jobs you do for who. Respect works with fractions. You lose respect for breaking into another fraction's bank, assassinating their main people, etc. You gain respect by taking their jobs.
That about covers of what i thought up off the top of my head. Any questions?
"Would you kindly..."
I had an idea once...
It was about a Russian mechanical repairman who lives in the Kingdom of Hammer. His beloved is kidnapped by a mechanized bio-genetic robot that he created himself out of curiosity. So, in order to rescue his "princess", he'll have to go through stage by stage killing his minions and gathering power ups to help him along the way. The power ups could be things like a rose or a bowl of spaghetti.
As for the main character, I envisioned him being in a pair of blue overalls with a dirty brown shirt to give recognition towards his difficult career in the distant industrialized future. As for the robot, he'd probably look like a dinosaur of some sort.
Pretty awesome idea, huh?
My game would be a hack n slash RPG using the D&D license. Unlike Dark Alliance and D&D Heroes, this would be on PC and not consoles. Unlike other D&D licensed computer games that let you use different classes, you play as a specific character. You'd use tons of items, weapons, armor, and spells. You could face an enormous variety of enemies, as well as dozens of bosses and mini-bosses.
To top it all off, the game would also have expansions, each adding new weapons, items, armor, spells, enemies, and areas to explore, making the game even more epic.
At 2/19/11 01:55 AM, VGmasters wrote: Unlike other D&D licensed computer games that let you use different classes, you play as a specific character.
And this is why I wouldn't buy that game.
A zombie MMORPG.
A player would pick a primary profession from one of these classes:
Scientist
Doctor
Computer Whiz
MacGyver
Gearhead
etc.
And would then pick a secondary from the same list... to compliment it...
Example:
A scientist can work with chemistry and chemicals to create many things
but when you add the secondary profession...
A Scientist Doctor could find chemicals, and make medicine with them.
A Scientist MacGyver could take chemicals and make bombs with them...
etc.
currency would basically be useless...
bullets, medical supplies, gasoline, and weaponry would be traded...
please if any programmer is out there willing to make a game like this.... you don't have to give me credit.... just make this fucking game.
Fuck you all.
Bring back MarioRPG.
I loved that game so much.
Okay, so how a Super Mario Bros. RTS with the armies of Bowser taking on the armies of the Mushroom Kingdom?
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okay, okay.
my idea is that you're a television technician called randy who has to service a tv, but then there are aliens and zombies invading at the same time. and you happen to be a master gunman so you have to take them on in a sandbox fallout style. and then there's the optional storyline to get drafted in the military where randy is the man who has to stop the china from invading australia.
the twist to the gameplay is that one fatal shot kills anything, no hp bars or shit. and the other twist is, there are like thousands and thousands of enemies on screen at one time so it'll all be cool n shit. the other other twist is that once you complete the main storyline, randy wakes up and its revealed that it is all a dream and you wasted that past 72 hours worth of gameplay.
hey
omg, best idea ever. lets invent a fat midget plumber thats not really a plumber, kills turtles, hits bricks, eats shrooms, saves a pricess from a king turtle, and wears read and blue overalls.... Nah, this idea will never catch on, imma sell it to nintendo for 5$ and make them out 5$ haha im an ass!
[10 years later] FFFFFFFUUUUUUUUUUUUU--
I've got an idea.
Take a popular game, strip it of its story, replace all its music with ambiance and a few songs that the players won't get much of a chance to hear, turn all male characters into emotionless robots and all females into emotional damsels who are only good at getting eaten by monsters, then turn the entire game into a shooter (bonus points if you can switch from first to third person). Make sure you spend three fourths of the budget on nice graphics and the best physics engine you can afford. The rest of the money you have on the game should go towards commercials showing no actual footage of the game, have it just be a big scene using toys or a painting of a big battle that also doesn't happen in the game. The title of the game should be just barely relevant to the game, like if it's a zombie survival game, call it "In The Dead", or if it's a war game, call it "Blood Diesel" or something.
At 2/19/11 02:51 AM, ironraven24 wrote:At 2/19/11 01:55 AM, VGmasters wrote: Unlike other D&D licensed computer games that let you use different classes, you play as a specific character.And this is why I wouldn't buy that game.
You ever heard of the game Revenant? It would be inspired by that game.
At 2/19/11 12:04 PM, Crink wrote:
.
okay, okay.
How about a Dead Rising game taking place at a Capcom office space with the creator of Dead Rising (Keiji Inafune) as the protagonist.
Don't go into the light...
How about this.
You play as a villain who is part of some extremely evil organisation. The character is good at heart and wants to quit, but can't just waltz up to the boss and do it. Therefore, you spend most of the game sabotaging the organisation from the inside out and trying to turn over a new leaf.
Or just a game involving tentacle rape.
Sucks I know.
Steam ID - marioman571
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Ok so you're a tanker driver and it's world war 3 (it's a side scroller and shooter!) You kill the opression --- communists! 3 chapters with 10 levels each chapter and a boss at the 11th level beat all the levels to unlock the boss.
First off I would like to plan a meeting between Capcom and Warner Bros. Interactive Studios. Perhaps we could all get lunch at an Olive Garden. I would also like to speak with Microsoft, but if that's too much then I understand.
I would like to discuss on the possibility of creating Street Fighter vs. Mortal Kombat. I would this game to be an XBOX 360 exclusive title.
As far as creativity goes I want Microsoft to be the Publisher and Capcom and Warner Bros. Interactive Studios to be the developers. As far as creativity goes I would just serve as a mediator.