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Hey guys some animation!

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MutantBerry
MutantBerry
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Hey guys some animation! 2011-02-18 20:55:53 Reply

So here's a mockup of a game I've designed and animated.
http://www.youtube.com/watch?v=H_62ecPgK hQ

I just wanted to get some feedback on how it looks from an audience and group of animators. Here's some info:

30FPS FBF
Photoshop illustrations made with tablet
Mostly Flash 8
Lots of THC

I'm keeping it short and sweet but I have loads more footage I could include. Do you think it's worth having a showreel for just 2D animation and having a seperate one for 3D? Dunno. Maybe it would be a good idea to combine them into one main showreel as a generalist.

maficmelody
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Response to Hey guys some animation! 2011-02-18 22:13:28 Reply

For a sidescrolling presentation, I don't think the perspective on 0:44 would work out, unless you have the character turning in space. I'm not a coder but it could be an unnecessary complication.

That's my only pick =P Rest looks pretty good.


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MutantBerry
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Response to Hey guys some animation! 2011-02-19 01:18:52 Reply

Update:
http://www.youtube.com/watch?v=UtWLW6lCQ SY

Well the screen is much thinner, and the camera follows the character, but I'm still not sure what the complication is. Could you elaborate?

maficmelody
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Response to Hey guys some animation! 2011-02-19 02:15:00 Reply

At 2/19/11 01:18 AM, MutantBerry wrote: Update:
http://www.youtube.com/watch?v=UtWLW6lCQ SY

Well the screen is much thinner, and the camera follows the character, but I'm still not sure what the complication is. Could you elaborate?

You'll have the character moving on a single plane, like what you animated in the beginning to when he's hit by the pig and such.

@ 0:44 you have a high arch. Animate the character walking that path with the flat angled sprite you made. Unless he's too awesome to stick to paths, of course.. then my point is null.


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MutantBerry
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Response to Hey guys some animation! 2011-02-19 03:59:26 Reply

At 2/19/11 02:15 AM, maficmelody wrote:
At 2/19/11 01:18 AM, MutantBerry wrote: Update:
http://www.youtube.com/watch?v=UtWLW6lCQ SY

Well the screen is much thinner, and the camera follows the character, but I'm still not sure what the complication is. Could you elaborate?
You'll have the character moving on a single plane, like what you animated in the beginning to when he's hit by the pig and such.

@ 0:44 you have a high arch. Animate the character walking that path with the flat angled sprite you made. Unless he's too awesome to stick to paths, of course.. then my point is null.

At 0:44 that's a small mount that doesn't curve off into the distance. It's only a matter of up and down. I do think there should be some space for stepping away and toward the camera for the sake of running past enemies though.