The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.38 / 5.00 36,385 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.07 / 5.00 13,902 ViewsSo here's a mockup of a game I've designed and animated.
http://www.youtube.com/watch?v=H_62ecPgK hQ
I just wanted to get some feedback on how it looks from an audience and group of animators. Here's some info:
30FPS FBF
Photoshop illustrations made with tablet
Mostly Flash 8
Lots of THC
I'm keeping it short and sweet but I have loads more footage I could include. Do you think it's worth having a showreel for just 2D animation and having a seperate one for 3D? Dunno. Maybe it would be a good idea to combine them into one main showreel as a generalist.
For a sidescrolling presentation, I don't think the perspective on 0:44 would work out, unless you have the character turning in space. I'm not a coder but it could be an unnecessary complication.
That's my only pick =P Rest looks pretty good.
Update:
http://www.youtube.com/watch?v=UtWLW6lCQ SY
Well the screen is much thinner, and the camera follows the character, but I'm still not sure what the complication is. Could you elaborate?
At 2/19/11 01:18 AM, MutantBerry wrote: Update:
http://www.youtube.com/watch?v=UtWLW6lCQ SY
Well the screen is much thinner, and the camera follows the character, but I'm still not sure what the complication is. Could you elaborate?
You'll have the character moving on a single plane, like what you animated in the beginning to when he's hit by the pig and such.
@ 0:44 you have a high arch. Animate the character walking that path with the flat angled sprite you made. Unless he's too awesome to stick to paths, of course.. then my point is null.
At 2/19/11 02:15 AM, maficmelody wrote:At 2/19/11 01:18 AM, MutantBerry wrote: Update:You'll have the character moving on a single plane, like what you animated in the beginning to when he's hit by the pig and such.
http://www.youtube.com/watch?v=UtWLW6lCQ SY
Well the screen is much thinner, and the camera follows the character, but I'm still not sure what the complication is. Could you elaborate?
@ 0:44 you have a high arch. Animate the character walking that path with the flat angled sprite you made. Unless he's too awesome to stick to paths, of course.. then my point is null.
At 0:44 that's a small mount that doesn't curve off into the distance. It's only a matter of up and down. I do think there should be some space for stepping away and toward the camera for the sake of running past enemies though.