At 6/25/11 09:13 PM, MercatorMapV2 wrote:
I've already stated why games are not realistic. You have not proven otherwise. Here's a tip, instead of pulling dried up raisin wit from your freshly PMS'd vagina, come up with actual points to counter mine.
Here's a pro-tip: chose your words and show some respect or you'll end up banned, not being able to counter other peoples points. No but really, don't act like a shithead, ok?
When it comes to realistic games, there are various degrees of what's realistic and what isn't. The experience in itself can be percieved as realistic, even if the actual gameplay isn't (getting shot multiple times and still being able to run around, carrying endless amounts of first-aid and ammo etc.).
There are alot of things in games that can be alot more realistic than that even, strategic events and tactics can be rather realistic, percieved visuals and audio can be realistic etc. It's possibly never going to be 100% realistic, but alot of games try to mimic the reality, and many times what people THINK is realistic is what you can call "Hollywood realism". Fact is that sometimes visuals and audio doesn't even cut it, even if it's realistic. Exaggarations will actually in many occations help the player percieving the game as more realistic. It's all trix, just like in a Hollywood movie, but if it feels more "realistic" then that's what game devs. will aim for.
At the end of it, my whole point here is that one persons percieved feel of what's realistic can drastically differ from another persons. Previous experience, mental state of mind, awareness, psyche etc. are things that will matter when creating a "realistic experience", and are things that will affect your perception of an event in real life.