At 6/24/11 09:25 PM, naronic wrote:
battlefield 3 pretty much tops the potential of realistic fps games from mechanic to mechanic,
give me reasons why it does not and then give me a synapses of what could be improved.
You can't select semi-automatic fire on any of the rifles, that's a big one. In combat, assault rifles are almost always used in semi-automatic mode.
The bullet drop is not realistic, though I heard it's been tinkered with in BF3.
There is no bullet drift, as in the bullet drifting due to the rifling of the barrel. There is also no wind, but I guess that is pretty much impossible to program into a large game like this.
Ricochets, there are none in battlefield.
When aiming, the aim never drifts. Fear, excitement, and physical activity are going to greatly to affect your ability to aim the rifle.
Your ammo is measured as a total, and not in magazines.
You can switch from your rifle to your sidearm in less than a second.
There are many more things that could make it realistic, but you see my point that we are far from the pinnacle of realism in FPSs.