Idunno if anybody's tried using Blender to pre-render their textures. It took me a while to figure out, but this tutorial got me there in the end.
Here's a summary:
1 - Install Blender 2.56 beta
2 - Delete the example cube(press A to make sure it is selected in an orange outline, and press Delete)
3 - File > Import > 3D Studio (.3ds), then import the provided .3DS file.
4 - Press "Home" to fullscreen the model.
5 - You can scale the model by pressing S, and move the model by pressing G.
6 - In the top right corner there should be a panel which says "View - Search - All Scenes". Under that there's a list ("Scene, RenderLayers, World ...") Click on "Sphere01" (or whatever object has a triangle next to it).
7 - Press "Tab" to enter Edit mode (exiting out of object mode).
8 - Make sure the whole object is selected by pressing A. The mesh should be highlighted in orange.
*gasps for air*
9 - In the toolbar, there should be a dropdown box which says "Default".Click the icon to the left of Default, and select UV Editing.
10 - If you have the mesh selected, you should see a familar shape in the left window.
11 - At the bottom of the screen (next to "View, Select, Image, UVs ..."), click "New", then just click "Ok" in the following pop-up.
12 - On the bottom toolbar, click "Image > Open", then open the map you want to test out.
13 - You can zoom in by scrolling to see if your texture is fine. If it's not, press A to select the flattened mesh, then scale and move by pressing S and G respectively. Hopefully you don't need to.
14 - Return to the previous view by going to the previous dropdown box (which says "UV editting") and select Default.
15 - Finally, to see your texture on the model, click on the sphere to the right of "Edit Mode" on the toolbar, and select "Textured".
16 - Hooray! It's rendered in Blender. You can look around the model by pressing "Tab" to leave Edit Mode, and return to Object Mode. The keys in your NumPad can be used to rotate your bloke about.
That's about it. There's stuff about materials as well if you want to finish off the linked tutorial, but this summary is for viewing the model in Blender, and just printscreening some views.
If I've been vague anywhere, or I've missed something out, I'll try to put you to rights (even though I'm hopelessly shit).