The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.38 / 5.00 36,385 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.07 / 5.00 13,902 Viewsim making a game and i wanna see how i should approach the art can you tell me wich of the drawings you like better
no so much the drawing but the style of shading
It's very pillow shaded, each part has it's own lightsourse
its supposed to be coming from the side like as if you were the light source but other than that is it better ?
At 1/19/11 06:53 PM, mwarrior13 wrote: its supposed to be coming from the side like as if you were the light source but other than that is it better ?
How is it any better? You didn't change anything.
Btw I think both styles are terrible. Its blotchy and inconsistent and you shoulod probably work on that.
Would be cool if you made your own characters, too.
they were both done in 5 min i was trying to see which coloring style was better and if you cant tell the difference between the two the you must be stupid
At 1/19/11 06:53 PM, mwarrior13 wrote: its supposed to be coming from the side like as if you were the light source but other than that is it better ?
If you're planning to animate this, I'd recommend you keep it simple, like the left pic. Just a base colour and some very simple shading is fine.
Make it as easy as possible for yourself to replicate the character, and put in different poses. Also, if your character is even smaller in the game, people won't be able to see your character clearly. That way you can afford to avoid complicated shading, and tiny details.
At 1/19/11 07:04 PM, mwarrior13 wrote: they were both done in 5 min i was trying to see which coloring style was better
the 1 on the left is far less confusing, because you aren't trying to over complicate it. If megaman wasn't so iconic I wouldn't really know what i was looking at with the 1 on the right, other than maybe some blue pebbles and a face.
At 1/19/11 07:04 PM, mwarrior13 wrote: they were both done in 5 min i was trying to see which coloring style was better and if you cant tell the difference between the two the you must be stupid
I can tell the difference between the two.
And they both still suck.
If you want feedback, why do you only spend 5 minutes on something? Thats stupid.
You should give us your best example so we can see what would look best, not some crappy quick scribble.
Because that's totally unnecessary for what he's asking.
He want's to know which shading style would be better for his flash, not a critique
At 1/19/11 07:40 PM, M-Vero wrote: Because that's totally unnecessary for what he's asking.
He want's to know which shading style would be better for his flash, not a critique
I never offered critique.
I told him they were both equally bad.
If he actually tried, one may actually look good. Maybe even both. And I could give an honest opinion on which one would look better for his flash. Thats feedback, not critique.
Why are you using over-colours of sprites instead of just using sprites?
I would need to see this character over the backgrounds you intend to use. It could stick out like a sore thumb, or disappear under all the other over-detailed-by-comparison elements.
Also, if you're going to tween or motiontween (whatever it is kids are doing these days) having all those color details will be fine if that is the look you like. If you're going to FBF animate this character, you'll probably want to leave out the light-coloring passes until the core movement is down.. It will look spazzy if you color-shade as you go unless you've done it before. I'm guessing you haven't.
Good luck,
-mm