[Central News Post]
Hello master wordsmiths of NG! I'm excited to tell you about this little project I've gotten myself wrapped up in. I've recently convinced my university to let me build a video game for a course in the winter semester, so I'll have to have at least a working alpha by April 2011.
I'd like to see everything built up from scratch and a lot of different talent tapped, so I've designed this collab so that all the major "departments" here at NG can take part in some way. I've created this thread along with 4 others in their respective forums in order to focus the discussion.
Check out the thread in the Collab Forum for the basic background information!
Writing Contribution Opportunity
This game will be a Choose Your Own Adventure with RPG elements throughout. Obviously, there needs to be a storyline and character backgrounds. I will be taking on the vast majority of the gruntwork here; what I'm looking to you guys for is mostly ideas and concepts.
The basic framework of the story is the Player will be waking up at around 7:00am in their home, located in a generic Western society city. Up to 24 rounds of decisions will commence, corresponding to a full 24 hour day.
Basic Storyline Concepts
So my first question is what could realistically happen to a person in 24 hours? Anything from the mundane (they sit around all day then go to a small party) to the highly unlikely (become involved in the heist of the century).
Also, think of ways that the Player could get arrested, killed, knocked out (basically any GAME OVER scenarios) within your concepts.
Then, what sort of things could happen that would tweak a chain of events and what would their outcomes be?
How would Player characteristics affect a certain storyline? For example, how would your story change during the 24 hours if the Player was generally more or less aggressive, intelligent, charming, etc.? Think RPG elements (charisma, stamina, alertness).
Character Bios, personalities, relationships
There will be a bunch of NPCs navigating their own way through the 24 hours. Can you think of any interesting (but ultimately realistic) people our Player could encounter? How would they affect the story? What relationships could the NPCs have with each other that might affect the Player and/or the story?
Also, pop in to the ART THREAD and if there are any cool Character concepts posted in there without storylines, feel free to create them here.
In order to create replay value and depth, I plan to give NPCs huge dialogue banks so they're not always saying the same old stuff every time a person goes through the game. If anyone wants to volunteer they could be in charge of scripting some NPC phrases. Let me know.
How do I choose what gets used?
Ultimately, it will depend on the scope of the project which at the current time is unknown. If I get tons of support and have enough time, I could incorporate tons of stuff. Or perhaps after some brainstorming I'll settle on 4-5 key concepts in here and create a new thread to flush them out.
Credits / Rev Share
It's unlikely that I'll allot any rev share for simple participation in this thread, unless you go above and beyond and become a key player in the project. This thread is mostly for coming up with ideas that I'll refine myself (so as to keep a consistent writing style in the game). Any help here will certainly be credited in game though!
Questions, Comments, Suggestions
Feel free to ask anything writing / storyline concept related here! For general questions I'd prefer if you used the Collab Forum thread or the Central News Post.
I'm also going to try to come on AIM on Friday afternoons under the email firstname.lastname@example.org (note the 'o' between 'project' and 'denovo').
PMing me also works!
Thank you in advance for your time and talent!