At 5/13/11 11:54 PM, DirtyMeatball wrote:
I apparently have a bad habit of drawing people with heads that are too big and not noticing it until it's too late to fix.
Anyways, I used to play soooo much Fable 2 and decided to make this.
I wanted to make will lines but i'm exhausted and sick of looking at it.
Ok, theres a lot that's good about this piece, and a lot that could be improved.
First and foremost, anatomy. Anatomy is key to ANY drawing of a living creature. Specifically the issue I'm seeing with your fellow here is head to shoulder ratio. You should be able to fit about 3 and a half heads along his shoulder, and you could just about fit two on that guy. Without a doubt you need to broaden the shoulders, and perhaps shrink the neck. Also, the pose doesn't look very fluid; fixing this is very simple, just make the muscles a tad, it looks as if he's putting every ounce of muscle strength into just standing there. The left arm (our left) could be fixed by in fact making the muscles look larger and more tense in contrast, as he would be putting a lot of effort into holding the hammer up, whereas in his right (our right still) arm, he would have little to no effort producing a little blue flame and holding his arm in that position.
Next, the lower body: you need to slope his midriff in ever so slightly, and humans are not 100% straight lines. It should be subtle however, don't go giving him girl hips. His legs should be wider apart, and he needs a lower centre of gravity, otherwise he would NOT be able to be holding the hammer like that. You'd probably want him holding it further up the handle too, as a hammer with that weight would snap his wrist if he held it like that. His left hand (our left) should be a bit bigger, but with the knuckles not visible, and only the third and some of the section segments of the finger showing.
Finally, add a little bit of contrast and depth to his clothes, some folds, and perhaps make the outline of his fingers slightly distorted (the lines showing through the fire) and change them to bit a little bit blue in that are (there should be an opacity lock in the program you're using; play around with the lock option in your program to find this useful setting)
I can see quite a bit of improvement from the start of this thread, so keep up the good work, meatball!