At 1/7/11 04:43 PM, 15thDimension wrote:
So essentially you're saying that if the mix seems cluttered or certain frequency ranges are too loud that overall decreasing the volume and EQing is a way to solve it?
Avoid the remarks about putting volume editing functions on the master. This will make mixing more difficult to do well - everything you hear is being modified. Bad, you want to mix dry/clear of some sort of master. Its not nice on processing either. They do work if you mix without them, then turn them on for your render to catch unexpected transients that clip. Say you put a filter on something and there's a resonant frequency in the high end that is shrill... just as an example, limiter on your master will catch that. However the limiters I'm pretty sure in FL will all be applying some gain unless you take the time to turn them off.
If your mix is cluttered sounding, it either is, or you are making it cluttered. Decreasing volume is the sure fire way to dodge clipping, if you can as a general rule, eq things down, instead of up. The less harm you do to your audio signals, the more defined and clear they will sound. When your instruments are happy and not fighting, they sound better.
Good EQing will help you a shit ton.
I've whipped an example together for you.
Play me! "Quick EQ Explanation.mp3"
Look at me! "EQ Graphic.jpg"
I have a music box playing from the Kontakt sampler, first 2 loop play through it is NOT EQ'd (eq on the left). Second two play through it IS EQ'd (on the right). There is hardly any difference between the two. When you introduce more instruments to fill the gaps, the difference of their quality will become impossible to tell.
The key thing though, as you can see on the parametric EQ, with the second EQ on, I have more room in the bass end (lack of red lights), and high high end for other things to layer. So when other instruments play, the reducing of noises from my music box, won't conflict with other instruments, allowing more of them to be heard. Less cluttered.