At 1/6/11 03:46 PM, TankBeatsEverything wrote:
I'm a little new to NG, can you explain to me what a Jam is?
The original NG Jams were collabs amongst artists:
But the more modern use of Jam is generally for short-timeframe events, such as weekend Game Jams. In the case of the recent NG Game Jams organized by AustinBreed, developers have been given 48 hours to make games. Teams have consisted of a mix of programmers, artists, musicians, voice actors and other wild cards.
Some of the benefits, IMO, of jams are:
1) The short time frame demands results, so successful teams will finish their projects and not risk dragging them out until someone on the team burns out (as happens with many larger projects).
2) They force people to work together, which can result in great long-term partnerships, or at the least, an education on teamwork and collaboration.
3) They give you a chance to experiment with new ideas and get your creative juices pumped for future projects.