At 12/31/10 11:17 AM, TomFulp wrote:
So what DID Newgrounds accomplish this year?
The NG Wiki was launched, with the goal of getting all the site documentation into one manageable
Working on it.
To top it all off, Time ranked us among the 50 Best Websites of 2010.
Next year, top 10. No exceptions.
At the moment over 50,000 submissions are ready with 140x90 thumbnails and every submission with more than 80,000 views has genre info in place. With the help of the icon and genre mods, we'll keep pushing those numbers closer to the goal... EVERYTHING. You can help too by updating your old submissions if you haven't already!
Listen to the man, Newgrounds. I'm going gray over here.
Not to mention Bryce Milburn's NG Photobook and Nathan's documentary are both slated for release in 2011! And maybe BattleBlock Theater?
Finish BattleBlock Theater so I can give you my money.
How do you feel about this past year on Newgrounds? We can talk about feature requests later - what would you like to see from the COMMUNITY in 2011, in terms of collaboration, events, projects, competitions, themes, etc.? And what are your own personal resolutions?
This year, I managed to do a lot I didn't think was possible. I realized that it's fun to lend a hand touching up Flashes: checking grammar, suggesting slight tweaks here and there, etc. I'd like to stay on that production-side. However, voice-acting was a challenge and a great use of time; just the little bit I did here and there across the site is nice to go back and see (or listen to).
As for the community, I want the multi-author environment to not limit itself to collabs. The community, though tightly knit in some areas, needs to become a little friendlier and conducive to experimentation. A couple friends need to be able to somewhat consistently say "Hey, I've got an idea. Let's make a game/movie," and get to it. We've got a lot of talent, but it needs to be unified a little more.
I think I'm going to resolve to explore programming. The Games Factory 2 is a powerful tool, and I'm excited to mess around with it a little more. AS3 is intimidating, but I bought a book on it and I'm going to try to make something cool.