Strike Force Heroes 2
The explosive sequel to the hit game Strike Force Heroes!
3.95 / 5.00 8,160 ViewsObsolescence
Defeat the enormous mechanical beasts--and become one of them.
4.01 / 5.00 41,302 ViewsYou must have seen some artistic cool looking hand drawn (on paper and not in flash) animations. I thought about trying to make a game with some hand drawn animations myself, so I have a few questions about the it:
Is there anyway to make the process faster than scanning the page with the pics, cropping the pics and making animations out of them? it sounds like tons of unneeded work and hours of chore- like tasks. Also, I think the pictures will be in a low quality, and will have a white- outline thingy. And there will be alot of rendering required. So is there any way to avoid all of these?
Thanks =]
No time to make a signature yet.
I'd just suggest using a graphics tablet.
At 12/24/10 11:57 AM, Buster60 wrote: Is there anyway to make the process faster than scanning the page with the pics, cropping the pics and making animations out of them?
Nope, that's how it's ment to be :P
You can avoid the need for cropping if you postion your drawings carefully tho
And perhaps you could google a software that could crop and resize mass amounts of pictures at once (and let me know if you find one!)
the quickest way to do it is to edit the textual source code of a blank .jpeg file to activate the pixels required to form the desired image, then import each individual file into flash in sequence
At 12/24/10 03:37 PM, Mufanza wrote: Nope, that's how it's ment to be :P
You can avoid the need for cropping if you postion your drawings carefully tho
And perhaps you could google a software that could crop and resize mass amounts of pictures at once (and let me know if you find one!)
Photoshop can resize mass amounts of images. Its called Batch processing. You can get the batch process to open the image, resize it, get rid of the white background maybe, and then save the image. It can do this to an entire folder of images automatically.