At 12/13/10 07:22 AM, desert116 wrote:
At 12/13/10 05:43 AM, phrozonfire wrote:
So you're saying that they're lying?
At 12/13/10 02:51 AM, 36Holla wrote:
Using a new engine for the game.Wrong, It's still using GameBryo
Eugh, I know I'm replying to an old ass discussion, but the truth is that 36Holla and Phrozon are both right.
Videogame engines aren't really divided up as strictly or as neatly as you might imagine - they kinda just grow and develop in a pretty fluid, evolutionary sense, it's just their nature.
I mean, take the FPS genre, for example. You have Left 4 Dead 2, Borderlands, Call of Duty: Black Ops and Rage. What do they all have in common? They all run on engines that are direct evolutionary descendants of the same engine that ran Wolfenstein 3D.
You see, the engine that ran Wolfenstein 3D (Idtech 1, I think?) was modified and improved in the DOOM engine, which was then updated into the Quake engine. That Quake engine was taken by two separate groups (Id andValve), and what resulted was the engine that powered the later Quake games & the Gold Src engine (Half Life), which was later heavily modified into the Source engine (Left 4 Dead, Half Life 2, TF2). Later, newer builds of the Id tech engine would also be used as the basis for the original Unreal Engine (Bordlerands), IW engine (Call of Duty), and of course Id tech itself is powering Rage.
Anyways, the point I'm trying to make is that engines just kinda grow and evolve into each other, and almost every "new" engine was based upon, or simply is, a heavily modified version of an older engine. So when they say the engine powering Skyrim is both a brand new engine and a modified version of the Gamebryo engine, both statements are true. Paradoxically. :0