At 12/23/11 08:20 PM, Otto wrote:
Anything you can say about my first run cycle?
Looks really nice for what you need it to do. A bit stiff but it works. In case you were wondering some of the stiffness is caused by the really fast inbetween motion and the arms staying close to the end of their swings for most of their loop. Doesn't really matter, just depends on how you want your animation to look.
There's a bit of a problem with the legs though. Make them different! It's hard to tell which leg is which sometimes, which gets confusing. This is caused by the same (or similar) leg animation for both legs, which ends up making the legs looking like they're closing and opening rather than actually running. Probably the best solution is to make the start and end position of each leg different from the other. Just a tiny displacement of the feet will change this entirely.
Finally another thing that could be problematic about the arms is that the majority of the stiffness comes from the arms barely changing positions during their swing. I mean they do swing, but it looks almost like the same arm pivoting on a point. Not all parts move at the same time, unless they're on a robot. All parts move at a different rate. For example, think of a simple arm swing. The leading action would tend to come from the shoulder as the pivot, so the bicep would move first and swing naturally. The forearm would follow the bicep around (instead of being attached firmly) and the hands would follow the forearm. This can be exaggerated to great lengths or receded to the utmost subtly, but either way the audience will definitely be able to 'feel' the difference in flexibility. For a more forceful swing the force originates from the torso, which would mean the shoulder swings first, with everything following behind. This is only one example, try using it elsewhere!
Now keep in mind with every advice that can be given that you can keep it the way it is if that's really what you want in your animation, but at the same time stick these ideas in the back of your head so you know what you're intentionally missing out on, and so you know what it could look like. That's how you decide how to animate something, you choose one idea over another, keeping all different ways and paths open to thought. You may even change halfway through
Looks great though, and also, you're only one year younger than me! Don't worry about age getting in the way of things, it's really just maturity and knowledge that matters.
PRACTICE. ALL THE TIME.