Don't Escape
I'm a werewolf and it's a full moon. I have to find a way to prevent myself from escaping.
3.69 / 5.00 27,566 ViewsRagnarok Online Jigsaw
Did you play Ragnarok Online? Do you like that game?
3.56 / 5.00 12,473 ViewsCheck the comment I put at the end of the code.
Got it all fixed up for ya.
Thanks aplenty to Phobotech for the great user icon.
Heh, thanks a lot, pal. ;)
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I I'm having to issues with my flash.
one- when I try to post it to newgrounds the sound is non existent
two- Is it possible to make a side scroll-er and have the screen move relative to your character?
I would much rather do that than make 50 frames per level.
sonics my name speeds my game
I've been playing around with TGF2 recently, and I was wondering what can MMF2 do (besides alpha and extensions) that TGF2 can't? I'd rather not spend the money if I don't have to, but I also want quality.
And can someone explain flags and behaviors? The tuts didn't talk about them much.
Look no further: http://msghero.newgrounds.com/
MMF2 gives you as you had mentioned access to new extensions and Alpha channels, but their is also a ton of other differences. Check them out here...
http://www.clickteam.com/website/usa/pro duct-comparisons.html
As far as Flags go think of them as switches, flags can either be on or off, True or False. So prehaps you want to pick a object randomly and test for to see if the flag is off, once that condition is meet in your actions you turn the flag on, so the action is performed again, things like that are where Flags can be useful.
Behaviors are identical to the main event editor accept your events are capsulized inside the object, this events of course run at the end of the main loop as the main event editor events run first, Cool for compartmentalizing your code, but can also end up slowing up a game.
Visit www.Clickteam.com
Click to view.
This is the 5th time I've seen this exact flash submitted to the portal. Where is the original?
My new game Please try it out, and rate and review, was made entirely with the game factory 2 :D
I completed the tutorial for Choco-Break and I wanted to see what it would be like if I uploaded it to NG.
So when I click on build and run, it says it can not find a ''LAME MP3 Encoder.'' It then says I have to install ''LAME_ENC.DLL'' somewhere on my computer. So I put it on my Desktop and nothing happened.
Could someone help me please?
P.S. No, I'm not going to be the 20th person that's will upload it.
The above post is useless.
''Lost time is never found again.'' - Benjamin Franklin
At 1/1/11 01:26 PM, Sheizenhammer wrote: http://www.newgrounds.com/portal/view/55 8052
This is the 5th time I've seen this exact flash submitted to the portal. Where is the original?
On clickteams flash.
It only works when you upload it to newgrounds, if you select build the application. That part about it sucks Right?
sonics my name speeds my game
Is there any way to have a moving background that scrolls with the character with GF2.
sonics my name speeds my game
At 1/1/11 04:12 PM, supermegachaos wrote: Is there any way to have a moving background that scrolls with the character with GF2.
Yeah you just need to put the background on a separate layer and change the scrolling speed, also put a condition in to make the frame always follow/center on the player, there are some tutorials on the click site I think.
At 1/1/11 04:12 PM, supermegachaos wrote: Is there any way to have a moving background that scrolls with the character with GF2.
The condition is all you need really:
Always
>(Storyboard)Scrollings>Center Window Position in Frame>0,0 relative to the character
Look no further: http://msghero.newgrounds.com/
Thanks guys your the best!
sonics my name speeds my game
Hello!
I'm back from my trip out west and am soon ready to start my MMF2 project for school. Watch for some threads appearing here and in other forums (e.g. collab, art) in the next week or so.
Also a quick question regarding flags: is there a limit to how many flags an Object can have? The first time I created one I just noticed that it was labelled Flag 0 or something. And is there any way of looking at a list of all active flags within an Object without creating another Object that outputs their values?
Cheers, happy New Year!
At 1/2/11 02:20 PM, Zerok wrote: Hello!
I'm back from my trip out west and am soon ready to start my MMF2 project for school. Watch for some threads appearing here and in other forums (e.g. collab, art) in the next week or so.
Also a quick question regarding flags: is there a limit to how many flags an Object can have? The first time I created one I just noticed that it was labelled Flag 0 or something. And is there any way of looking at a list of all active flags within an Object without creating another Object that outputs their values?
Cheers, happy New Year!
32 flags per object, 0-31
I don't think there's any way to view them...at least I tried and couldn't find anything
Look no further: http://msghero.newgrounds.com/
At 1/2/11 02:38 PM, MSGhero wrote: 32 flags per object, 0-31
I don't think there's any way to view them...at least I tried and couldn't find anything
Sweet, thanks!
I'm in the process of making a space platformer/shooter, and i was wondering if anyone had any good names i could use for it
At 1/3/11 03:32 PM, ninty96zie wrote: I'm in the process of making a space platformer/shooter, and i was wondering if anyone had any good names i could use for it
Here's a preview of the game with no title here
I seem to be having a brainfart on a simple problem.
I want one object that randomly respawns at the same point, and moves forward in the same direction. I'm having problems getting it to go straight forward as soon as it shows up.
Don't you just change the initial direction in Properties?
At 1/3/11 05:18 PM, DaveOz wrote: Don't you just change the initial direction in Properties?
I tried that and nothing happened.
At 1/3/11 05:01 PM, Death wrote: I seem to be having a brainfart on a simple problem.
I want one object that randomly respawns at the same point, and moves forward in the same direction. I'm having problems getting it to go straight forward as soon as it shows up.
Let's see...in the event editor when you have your respawn condition, you should have something like "Create object wherever; set object's direction to whatever" and any movement stuff should apply to it (not sure of your events so I can't be sure that helps)
Look no further: http://msghero.newgrounds.com/
There are no events on it. it's currently just one object sitting there. I want it to move forward as soon as I start the application. it doesn't do that. what movement do I set it to??????
At 1/3/11 09:53 PM, Death wrote: There are no events on it. it's currently just one object sitting there. I want it to move forward as soon as I start the application. it doesn't do that. what movement do I set it to??????
If you don't want to use an event for whatever reason, choose bouncing ball and set the initial direction to whichever way you want underneath
Look no further: http://msghero.newgrounds.com/
Is there any way to auto space out all selected items? eg. make them all one pixel apart
Here's the flash that i'm making, almost finished just need to add music and story bits http://www.newgrounds.com/dump/item/ae54 fa415b5440a73b87b1d1cab1b3d1 any comments would be nice, i want to improve :D and a name if anyone can think of a suitable one
http://www.newgrounds.com/portal/view/55 8447
New flash :D plz review and rate it would be much appreciated, made it in tgf2 :D
I want to add a contact system now in my next game that I make.
kind of like in the game PERSONA!!!! I loved how you could chat with enemys.
sonics my name speeds my game
Weird, I couldn't find this thread on the TGF2 forum at all... the forum had no second page to it, unless I was just crazy or something.
Anyway, just a little reminder that I've started my collab with TGF2 (technically, MMF2) at the heart of it. I'll be posting progress reports here, and asking about programming help here:
http://www.newgrounds.com/bbs/topic/1224 745
Any and all are welcome to comment, criticize, help, etc.
<3 Zerok