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The games factory regs lounge.

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DavidXN
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Response to The games factory regs lounge. Nov. 24th, 2010 @ 01:35 PM Reply

Sorry, I can't tell left from right - I meant the top left of the picture editor, in the row of icons next to the new/open/save ones. There's a screenshot of the picture editor in this thread:

http://www.newgrounds.com/bbs/topic/1213 232

Death
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Response to The games factory regs lounge. Nov. 24th, 2010 @ 02:17 PM Reply

... I never found the icon, but I somehow managed to fix the transparency problem by filling the black in inside of the picture editor.

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Response to The games factory regs lounge. Nov. 26th, 2010 @ 04:44 AM Reply

So anyway guys, I have begun work on my first game, sort of, It's in effect, based on a very bad pun, It's called Rorioware, and you guessed it, it's a warioware clone. So this brings inherent problems, such as what can I make for the various minigames? and how can I keep the filesize down?


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There are many things I regret, one of them Is asking the above buckfast swilling prick for a sig.

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Death
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Response to The games factory regs lounge. Nov. 26th, 2010 @ 03:36 PM Reply

didn't wanna put this here until it passed judgement, but here's my first little attempt at something simple.

  • Meteor Avoid
    Meteor Avoid by giveupyourwaffles

    Click to view.

    Type
    Game
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    Everyone

ThePortalGuru
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ThePortalGuru
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Response to The games factory regs lounge. Nov. 26th, 2010 @ 11:09 PM Reply

At 11/26/10 09:06 PM, ThePortalGuru wrote: Messing around with some sounds.

Scratch that: This version is superior. I would've used a static engine movement, but this was purely for testing purposes.


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ThePortalGuru
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Response to The games factory regs lounge. Nov. 26th, 2010 @ 11:29 PM Reply

At 11/26/10 11:09 PM, ThePortalGuru wrote:
At 11/26/10 09:06 PM, ThePortalGuru wrote: Messing around with some sounds.
Scratch that: This version is superior. I would've used a static engine movement, but this was purely for testing purposes.

I'm almost ashamed for triple posting, but the controls are as follows, so no one gets confused:

Z to jump
X to dash


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EJR
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Response to The games factory regs lounge. Nov. 26th, 2010 @ 11:41 PM Reply

At 11/26/10 11:29 PM, ThePortalGuru wrote: Z to jump
X to dash

How do you make it so that X is dash? I've been playing around with conditions but i haven't seen how to do it.

Also they're cool, btw. I tried the turtle skeleton one (forgot his name) earlier and liked it.


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ThePortalGuru
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Response to The games factory regs lounge. Nov. 27th, 2010 @ 01:38 AM Reply

At 11/26/10 11:41 PM, EJR wrote:
At 11/26/10 11:29 PM, ThePortalGuru wrote: Z to jump
X to dash
How do you make it so that X is dash? I've been playing around with conditions but i haven't seen how to do it.

Also they're cool, btw. I tried the turtle skeleton one (forgot his name) earlier and liked it.

It's actually a lot easier than it would seem. For the basic built-in movement, it's all about playing around with maximum speed, and with a custom movement engine, there's normally some sort of alterable value controlling dash speed.

I've uploaded the .mfa for you to take a look at, if you want the actual example file to work off of. Be warned: It's pretty sloppy right now.


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ThePortalGuru
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Response to The games factory regs lounge. Nov. 29th, 2010 @ 12:46 AM Reply

Hell fuckin' yeah.

Pretty proud of it so far.

Again: Z to jump and X to dash. Get closer and further away from the stereo to hear some wonderful music! Get close to one of the first waterfalls to hear some of the ambient sounds of rushing water! Feeling overwhelmed? Just run away from the sources, and all but your footsteps will cease to annoy you.


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Zerok
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Response to The games factory regs lounge. Nov. 29th, 2010 @ 10:11 AM Reply

At 11/29/10 12:46 AM, ThePortalGuru wrote: Pretty proud of it so far.

Lovely motion parallax too! Looks great; your next challenge should be to find a way to compress that filesize... surely something like that can be less than 3.2MB?

It looks like you're really taking to this program :D good job man.


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ThePortalGuru
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Response to The games factory regs lounge. Nov. 29th, 2010 @ 08:20 PM Reply

At 11/29/10 10:11 AM, Zerok wrote:
At 11/29/10 12:46 AM, ThePortalGuru wrote: Pretty proud of it so far.
Lovely motion parallax too! Looks great; your next challenge should be to find a way to compress that filesize... surely something like that can be less than 3.2MB?

It looks like you're really taking to this program :D good job man.

Actually, it's been laying around on my hard drive for something like a year now, but I was never truly inspired to start learning the ropes of it until this came out. Now with the possibility of building up some rep in the portal, I'm eager to learn as much as I can so that my first game is a good as it can be.


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ThePortalGuru
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Response to The games factory regs lounge. Nov. 29th, 2010 @ 08:26 PM Reply

Also, regarding filesize, I'm gonna try and group the events in different ways to see if it makes a difference. Filesize reduction is one of the most painstaking parts of finishing a game, I'm sure.


Thanks aplenty to Phobotech for the great user icon.

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Uchumaru08
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Response to The games factory regs lounge. Nov. 29th, 2010 @ 09:02 PM Reply

It's not very good but I tried.

http://www.newgrounds.com/portal/view/55 4958


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ThePortalGuru
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Response to The games factory regs lounge. Nov. 29th, 2010 @ 10:28 PM Reply

Left a review there for ya.


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W3R3W00F
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Response to The games factory regs lounge. Nov. 30th, 2010 @ 06:02 PM Reply

Just a quick heads up for you all.

Clickteam's "The Games Factory 2", "Multimedia Fusion 2", and "Multimedia Fusion 2 Developer" are all 15% off through Christmas.

TGF2 was $59.00 / TGF2 is now $50.15
MMF2 was $119.00 / MMF2 is now $101.15
MMF2Developer was $369.00 / MMF2Developer is now $313.65

https://clickteam.us/shop/home.php

Just thought I'd let you guys know. :)


Just a starving artist. Nothing new.

delibrete
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Response to The games factory regs lounge. Nov. 30th, 2010 @ 10:56 PM Reply

I've actually used TGF 1 and TGF2 for about 4 years. I pretty much know (just about) everything about it.

So ask me anything.

ThePortalGuru
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Response to The games factory regs lounge. Dec. 1st, 2010 @ 12:22 AM Reply

I want to recommend to everyone an incredible series of tutorials by this guy.

Take a look at his platformer tutorials. They're incredible for anyone still wanting to learn how to go beyond the capabilities of the built-in movement.

Also, managed to reduce the filesize of my sound testing to 2.4 MB, as opposed to the previous 3.2. There's a little loss in quality from the previous build, though.


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Response to The games factory regs lounge. Dec. 2nd, 2010 @ 12:05 PM Reply

Hey can anyone help me out? im making a 2d platform and i need to know 2 things,

1. how do i get the score to carry over to the next board without having start over at 0
2. how do i make it so when i fall off the screen i respwan at the main platform of the level?

FlyinV
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Response to The games factory regs lounge. Dec. 2nd, 2010 @ 12:41 PM Reply

1 --
Many options -- a couple easy ones are:
A --- Use the Player Icon score holder its global to your whole game
B -- Usa a global value to hold your score and then retrieve it on other frames

This is where you find the player icon and its score holding actions

2 -- Make an event for when you player falls off and then create a new player at the location you desire

The games factory regs lounge.

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Response to The games factory regs lounge. Dec. 2nd, 2010 @ 01:24 PM Reply

Thanks, well heres what i got down so far http://www.newgrounds.com/dump/item/e32c 858a1d6d95c405af5ad3de6dfb3b i need to add a background, 19 more levels, a title and game over screen, scores, and just a bunch of other stuff.

kidd25
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Response to The games factory regs lounge. Dec. 4th, 2010 @ 11:20 PM Reply

sweet I hope that this will really help out new guys like me in this field ff creating good games. see inghow its best to pratice i will come at least once a day to learn all i can to get far in this business. :D

wish yah luck

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Response to The games factory regs lounge. Dec. 7th, 2010 @ 12:25 PM Reply

Can we make a boss on this? if so how?


eh im a stealthy game console...

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Response to The games factory regs lounge. Dec. 7th, 2010 @ 01:35 PM Reply

At 12/7/10 12:25 PM, NinjaPs3 wrote: Can we make a boss on this? if so how?

That's a pretty vague question... but in short: Yes.

How depends on a lot of things, like what type of game you're making, how you want the boss to appear, etc.

In general, I'd imagine you'd need some sort of trigger that signals the end of the level (or middle, wherever)... then you'd need to decide if you're fighting the boss in the same frame... then you'd have to figure out how complex this boss needs to be... If it's got lots of moving parts and different attacks then you'll need multiple Active Objects or at least a really complexly animated single Active Object and supporting Active Object projectiles (depending on how the boss attacks, of course).

you're probably going to need at least one separate Group of Events unless your boss functions similarly to your smaller enemies.

Anywho, we can't really make specific suggestions unless you flesh out what you want first. =)


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ThePortalGuru
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Response to The games factory regs lounge. Dec. 7th, 2010 @ 07:28 PM Reply

At 12/7/10 12:25 PM, NinjaPs3 wrote: Can we make a boss on this? if so how?

There's actually some wonderful tutorials here on how to make a multi-segment boss.


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ThePortalGuru
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Response to The games factory regs lounge. Dec. 9th, 2010 @ 08:03 PM Reply

I have to say, damn, Clickteam.

That is one spiffy new opening logo.


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Response to The games factory regs lounge. Dec. 9th, 2010 @ 08:07 PM Reply

Thanks!

Mr Fulp had one of you talented NG'rs do it, So maybe he can pop in give credit where credit is due!

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Response to The games factory regs lounge. Dec. 10th, 2010 @ 12:29 AM Reply

D'oh! Almost forgot, controls:

WASD: Green guy movement
Arrow keys: Blue guy
Click and drag: Orange guy


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Response to The games factory regs lounge. Dec. 11th, 2010 @ 05:26 PM Reply

Oh man, the NG API tools are out.

Also nice thing Portal.


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