Strike Force Heroes 2
The explosive sequel to the hit game Strike Force Heroes!
3.95 / 5.00 11,489 ViewsObsolescence
Defeat the enormous mechanical beasts--and become one of them.
4.04 / 5.00 50,242 ViewsThe full price is $59.00.
Just a starving artist. Nothing new.
At 11/16/10 04:04 PM, W3R3W00F wrote: The full price is $59.00.
woah, that's really cheap as well!
At 11/16/10 04:18 PM, Allen12887 wrote:At 11/16/10 04:04 PM, W3R3W00F wrote: The full price is $59.00.That is a very very attractive price if you ask me. I'm tempted to buy it.
same here man, I was expecting it to be around the $500 mark or something. As soon as it comes out for Mac I'm going to get it. Right now I'm just testing out the trail on my old PC laptop :P
We are glad you like the pricing of the Games Factory 2, wanted to just pass on a couple of bits of info, The tool costs 59.99 and the optional Flash exporter is 69.99 so it's more like 130.00 total to be able to make games and distribute them any where on the web in flash. You also gain the ability to use the Newgrounds API object, compile Windows executables and other runtimes. Plus their are more objects available in the full version to work with...
Here is some Info: http://www.clickteam.com/website/usa/the -games-factory-2.html
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At 11/16/10 04:33 PM, Clickteam wrote: We are glad you like the pricing of the Games Factory 2, wanted to just pass on a couple of bits of info, The tool costs 59.99 and the optional Flash exporter is 69.99 so it's more like 130.00 total to be able to make games and distribute them any where on the web in flash.
Why does the flash exporter cost less than the actual tool? I don't get it.
Portal, Chat & BBS Moderator
At 11/16/10 04:41 PM, EJR wrote: Why does the flash exporter cost less* than the actual tool? I don't get it.
I meant more, whoops.
hi renaenae
Still, I think MMF2 would be a better overall option for most. MMF2 is $119.00, twice the amount of TGF2, but also twice as good. If you bought the flash exporter along with MMF2 it'd be about $190.00, which really isn't a bad price for what you get from all of it. :)
Just a starving artist. Nothing new.
At 11/16/10 04:41 PM, EJR wrote: Also
It looks like you've increased the size of the frame without changing the overall game size to match it - the dotted line marks the initial position of the window on the frame.
You can change the game's size in the application properties (click your application icon in the workspace toolbar, and it'll be under Application Window or something similar).
At 11/16/10 05:09 PM, DavidXN wrote: You can change the game's size in the application properties (click your application icon in the workspace toolbar, and it'll be under Application Window or something similar).
Oh cool it worked. Thanks a lot!
Portal, Chat & BBS Moderator
Can someone tell me what im doing wrong here? i went into ms-paint and made a skinny black rectangle to work as a platform and i went to insert object and i selected from file(s) i chose it and i click on the screen to input it and its invisible. what do i do?
Is pure black set as your transparent colour? (Check the spanner icon at the top right of the picture editor).
Ok what am i fucking up? i made an active object and when i dropped it on the screen it made some diamond thing, fine, i double clicked it and went into editor so i could choose the picture of my stick figure i drew, i selected it and hit ok and it came out all screwed up and missing pieces.
It sounds like you're doing everything right, but that the colour that the object is set to think of as "transparent" is a colour that's being used in the graphic that you're importing. (Where are you importing it from, and how - copy and paste, or by using the "open" icon on the picture editor?)
I have to be honest and say that this "Game Factory 2" intrigues me. I will probibly have to download it and give it ago. Has anybody made anything quick on it yet?
Well im scrapping the idea of a platform shooter, i found out i need to change the transperency color to white. im just gonna make a space shooter instead.
just downloaded it, going to give it a try tomorrow.
Iron man is a superhero
Iron woman is a command
Well im trying to make the space ship shoot out a bullet but i went through the conditions and i cant find the right one.
Use a condition like Press "X" key or something, make sure you have object to be a bullet, then from your ship's actions select Launch a object!
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At 11/16/10 08:05 PM, Clickteam wrote: Use a condition like Press "X" key or something, make sure you have object to be a bullet, then from your ship's actions select Launch a object!
Thanks, i got it so when i press the spacebar it will shoot a bullet then i made it so that when the bullet collides with an asteroid it will generate an explosion then destroy.
i have the movement patterns for the asteroids but how do i make them generate an infinite amount at random?
At 11/16/10 06:40 PM, Decky wrote:
:Has anybody made anything quick on it yet?
I've just put this up, it's a demonstration file that I originally put together for a tutorial on the original TGF2. (You'll need to press 7 to get to the full demonstration to see anything half-decent looking...)
Click to view.
At 11/16/10 08:15 PM, CAN-OF-SPAM wrote:At 11/16/10 08:05 PM, Clickteam wrote: Use a condition like Press "X" key or something, make sure you have object to be a bullet, then from your ship's actions select Launch a object!Thanks, i got it so when i press the spacebar it will shoot a bullet then i made it so that when the bullet collides with an asteroid it will generate an explosion then destroy.
i have the movement patterns for the asteroids but how do i make them generate an infinite amount at random?
Add a counter object to the frame, and in the conditions select "Always". On that condition, add a new action, "Set counter". Type in "Random(40)" without the quotes. You can change the 40 to anything else if you want, I just used that as an example. Therefore...
%u2022Always
-Set counter to Random(40)
Next, create this condition: "Compare the counter to a value". Compare to see if the counter is "Lower or equal" to 5. Once again, you can change the 5 to anything else if you want. Add the action "Create object" and create your asteroid wherever you want. Therefore...
%u2022Counter <=5
-Create asteroid at X,Y
Hope this helps. :)
Just a starving artist. Nothing new.
"%u2022" was supposed to be a character from MS Character Map. Just replace it with "*". :P
Just a starving artist. Nothing new.
Use the "Always" condition as pictured. :)
Just a starving artist. Nothing new.
Actually here's an mfa to help you out...
http://www.mediafire.com/?t4et2kzc5uar8a q
Hope this helps! :)
Just a starving artist. Nothing new.
OK i got everything set up, im having a problem getting sound can someone tell me how to fix it?
well heres the some what finished version http://www.newgrounds.com/dump/item/8a2b 8a4ef5d587d3c6b51c16632c1bc8 (no sound sorry)
It looks like you need the LAME MP3 encoder - I found some instructions on installing it here, http://audacity.sourceforge.net/help/faq ?s=install&item=lame-mp3 , and I think that the procedure should be the same as for Audacity (you just need to provide the location of lame_enc.dll in the dialog box you showed there).
Ok this is just pissing me off. i downloaded it and installed it and i went to the games factory to build the game into a .swf file and i got the same god damn message and when ok was highlighted i clicked on it but it did NOTHING.
At 11/16/10 10:45 PM, CAN-OF-SPAM wrote: Ok this is just pissing me off. i downloaded it and installed it and i went to the games factory to build the game into a .swf file and i got the same god damn message and when ok was highlighted i clicked on it but it did NOTHING.
May be its a glitch. Is this software new? If so maybe they havn't ironed out all of the bugs init yet. If its old, I don't know. There are always rthings that piss people off about stuff they download. I was like that when I first got Flash. Tweens can still get on my nerves.
CAN O SPAM can you tell me did you download the lame_enc.dll. I put mine in a Lame/ Folder in the TGF2NG directory and when then pointed the dialog box asking for it to the DLL and it compiled fine. IF you have done that and it still doesn't work, please PM me so we can work you through it.
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